• Contact
  • Journal
  • Home
  • TRS80
  • Xenos
  • SSVDOBJS
  • Site
  • Page
  • Amiga
    • Rainbow Islands
      • 1loader-dec
      • 1loader
      • boot
      • orig-boot
      • Journal
  • Arcade
    • Asteroids 80%
      • Hardware
      • RAMUse
      • Code

      • DVG
      • VectorROM

      • Journal
    • Crazy Climber 1%
      • BigSpriteGraphics.pdf
      • Buildings.pdf
      • cclimber.asm
      • CharEnc.inc
      • CrazyClimberMemoryMapInfo.pdf
      • GraphicsAndCharacterAssetInfo.pdf
      • MemoryMap.inc
    • Defender 75%
      • RAMUse
      • Hardware
      • Bank1
      • Bank2
      • Bank3
      • Bank7
      • BankFixed
      • Mapping.txt
      • SoundHardware
      • SoundRAMUse
      • SoundCode
      • Defender-Theory-Early.pdf
      • Defender-Theory-Later.pdf
      • Defender.CPU.jpg
      • Defender.ROM.B&W.jpg
      • Defender.Vid.B&W.jpg
      • SoundROM.txt
    • Frogger (Sound)
      • SoundHardware
      • SoundRAMUse
      • SoundCode

      • Hardware
      • RAMUse
      • Code

      • GFX

      • Journal
    • Galaga 5%
      • CPU1 (Main)
      • CPU2 (Secondary)
      • CPU3 (Sound)
      • GFX1 (Characters)
      • GFX2 (Sprites)
      • PROMcolors
      • PROMpaletteChar
      • PROMpaletteSprite

      • CPU1Fix

      • Journal
    • Moon Patrol 75%
      • Hardware
      • RAMUse
      • Code

      • GFX1 (Text)
      • GFX2 (Sprites)
      • GFX3 (Mountains)
      • GFX4 (Hills)
      • GFX5 (City)
      • ImageBackgroundColors
      • SpriteColors
      • SpriteColorSets
      • TextColors

      • MoonPatrolSound
      • SoundHardware
      • SoundRAMUse
      • SoundCode

      • Journal
    • Omega Race 10%
      • Hardware
      • RAMUse
      • MainBoard

      • SoundHardware
      • SoundRAMUse
      • SoundBoard

      • DVGPROM
      • VectorROM

      • Journal
    • Phoenix 70%
      • Hardware
      • RAMUse
      • Code

      • Background
      • Foreground

      • Journal

      • Scramble HHi
        • phoenixj-func-main2.pdf
        • phoenixj-func-main2.scap
        • phoenixj.asm-may2025.txt
        • phoenixj.asm-may2025.txt.pdf
    • Space Invaders
      • invaders.asm
      • Hardware
      • RAMUse
      • Code

      • Journal
    • Time Pilot (Sound)
      • SoundHardware
      • SoundRAMUse
      • SoundCode

      • Hardware
      • RAMUse
      • Code

      • Journal
    • Sea Wolf 1%
      • Hardware
      • RAMUse
      • Code

      • Journal
    • Scramble 1%
      • SoundHardware
      • SoundRAMUse
      • SoundCode

      • Journal
  • Atari2600
    • Stella (Hardware Info)
    • Asteroids 5%
      • RAMUse
      • Code

      • Journal
    • Battle Zone 1%
      • RAMUse
      • Code

      • Journal
    • Chess 1%
      • RAMUse
      • Code

      • Journal
    • Combat 10%
      • RAMUse
      • Code
      • CodePAL

      • Journal
    • Double Gap
      • Code
      • DoubleGap.asm

      • Journal
    • Entombed 1%
      • RAMUse
      • Code

      • Journal
    • ET 1%
      • RAMUse
      • Code

      • Journal
    • Burger Time 1%
      • RAMUse
      • CodeBank0
      • CodeBank1
      • CodeBank2
      • CodeBank3
      • CodeBank4
      • CodeBank5
      • CodeBank6
      • CodeBank7

      • Journal
    • Missile Command 1%
      • RAMUse
      • Code

      • Journal
    • Space Invaders 1%
      • RAMUse
      • Code

      • Journal
  • CoCo
    • Hardware
    • Early Work
    • Pyramid
      • RAMUse
      • Code

      • Journal
    • Raaka Tu
      • RAMUse
      • Code

      • Journal
    • Bedlam
      • RAMUse
      • Code

      • Journal
    • Madness & Minotaur
      • Walk Through
        • after_start.txt
        • after_start.cas
        • after_1.txt
        • after_1.cas
        • after_2.txt
        • after_2.cas
        • after_3.txt
        • after_3.cas
        • after_4.txt
        • after_4.cas
        • after_5.txt
        • after_5.cas
        • after_6.txt
        • after_6.cas
        • after_7.txt
        • after_7.cas
        • after_8.txt
        • after_8.cas
        • after_9.txt
        • after_9.cas
        • after_10.txt
        • after_10.cas
        • after_11.txt
        • after_11.cas
        • after_12.txt
        • after_12.cas
        • after_13.txt
        • after_13.cas
        • after_14.txt
        • after_14.cas
        • after_15.txt
        • after_15.cas
        • after_16.txt
        • after_16.cas
        • after_17.txt
        • after_17.cas
        • after_18.txt
        • after_18.cas
        • after_19.txt
        • after_19.cas
        • after_20.txt
        • after_20.cas
        • after_21.txt
        • after_21.cas
        • after_22.txt
        • after_22.cas
        • after_23.txt
        • after_23.cas
        • after_24.txt
        • after_24.cas
        • after_25.txt
        • after_25.cas
      • RAMUse
      • Code

      • SaveGameViewer

      • Journal
    • Mega-Bug
      • RAMUse
      • Code

      • Journal
    • Popcorn
      • RAMUse
      • Code

      • Journal
    • Daggorath
      • RAMUse
      • Code

      • Level Maps

      • Journal
    • Downland 5%
      • RAMUse
      • Code

      • Journal
    • Audio Analyzer 5%
      • RAMUse
      • Code

      • Journal
    • Doubleback
      • RAMUse
      • Code

      • Journal
  • NES
    • Zelda 5%
      • Hardware
      • RAMUse
      • Bank0
      • Bank1
      • Bank2
      • Bank3
      • Bank4
      • Bank5
      • Bank6
      • Bank7

      • Journal
    • Kid Icarus 1%
      • Hardware
      • RAMUse
      • Bank0
      • Bank1
      • Bank2
      • Bank3
      • Bank4
      • Bank5
      • Bank6
      • Bank7

      • Journal
  • Gameboy
    • Hardware
    • Link's Awakening 1%
      • RAMUse
      • Bank00
      • Bank01
      • Bank02
      • Bank03
      • Bank04
      • Bank05
      • Bank06
      • Bank07
      • Bank08
      • Bank09
      • Bank0A
      • Bank0B
      • Bank0C
      • Bank0D
      • Bank0E
      • Bank0F
      • Bank10
      • Bank11
      • Bank12
      • Bank13
      • Bank14
      • Bank15
      • Bank16
      • Bank17
      • Bank18
      • Bank19
      • Bank1A
      • Bank1B
      • Bank1C
      • Bank1D
      • Bank1E
      • Bank1F

      • Journal
    • Tetris 1%
      • RAMUse
      • Code

      • Journal
  • TRS80
    • HardwareLevel2
    • HardwareLevel1
    • HardwareDisk
    • HauntedHouse
      • RAMUse1
      • Code1
      • RAMUse2
      • Code2

      • Journal
    • Pyramid
      • RAMUse
      • Code

      • RAMUse1
      • Code1

      • Journal
    • RaakaTu
      • RAMUse
      • Code

      • Journal
    • Bedlam
      • RAMUse
      • Code

      • Journal
    • Xenos
      • RAMUse
      • Code
      • Section1
      • Section2
      • Section3
      • Section4
      • Section5
      • Section6
      • Section7
      • Section8
      • Section9
      • SSVDOBJS
      • USVDOBJS

      • Journal
  • Virus
    • Morris Worm 1%
      • Journal
    • Stoned
      • Journal

  • Tools
    • Blend
      • blend.zip

      • Journal
  • Xenos SSVDOBJS.DAT

Xenos SSVDOBJS.DAT

0000: 8A 08 80 02 46 20  ; OBJ_01_PLAYER                       Location: 8A RM_8_RECREATION                ext_atts=0000.... attributes=10000000
0006: 83 01 88           ; OBJ_02_DOOR_GAS_STATION             Location: 83 RM_1_GAS_STATION               ext_atts=0000.... attributes=10001000
0009: 82 01 88           ; OBJ_03_DOOR_FRONT_OF_STATION        Location: 82 RM_1_FRONT_OF_STATION          ext_atts=0000.... attributes=10001000
000C: 88 61 8C           ; OBJ_04_DOOR_EAST_OF_STATION         Location: 88 RM_1_EAST_OF_STATION           ext_atts=0110.... attributes=10001100
000F: DA 01 88           ; OBJ_05_DOOR_RESTROOM                Location: DA RM_1_RESTROOM                  ext_atts=0000.... attributes=10001000
0012: 8D 02 88           ; OBJ_06_DOOR_MAIN_STREET_WEST        Location: 8D RM_2_MAIN_STREET_WEST          ext_atts=0000.... attributes=10001000
0015: A2 02 88           ; OBJ_07_DOOR_SALOON                  Location: A2 RM_2_SALOON                    ext_atts=0000.... attributes=10001000
0018: 8D 02 88           ; OBJ_08_DOOR_MAIN_STREET_WEST        Location: 8D RM_2_MAIN_STREET_WEST          ext_atts=0000.... attributes=10001000
001B: 8E 02 88           ; OBJ_09_DOOR_SHERIFFS_OFFICE         Location: 8E RM_2_SHERIFFS_OFFICE           ext_atts=0000.... attributes=10001000
001E: A6 03 88           ; OBJ_0A_DOOR_HARDWARE_SOUTH          Location: A6 RM_3_HARDWARE_SOUTH            ext_atts=0000.... attributes=10001000
0021: 93 23 88           ; OBJ_0B_DOOR_TOWN_CENTER_SLIMS       Location: 93 RM_3_TOWN_CENTER               ext_atts=0010.... attributes=10001000
0024: 93 03 88           ; OBJ_0C_DOOR_TOWN_CENTER_BOBS        Location: 93 RM_3_TOWN_CENTER               ext_atts=0000.... attributes=10001000
0027: 94 03 88           ; OBJ_0D_DOOR_SLIMS_GROCERY           Location: 94 RM_3_SLIMS_GROCERY             ext_atts=0000.... attributes=10001000
002A: 99 04 88           ; OBJ_0E_DOOR_MAIN_STREET_EAST_HOTEL  Location: 99 RM_4_MAIN_STREET_EAST          ext_atts=0000.... attributes=10001000
002D: AA 04 88           ; OBJ_0F_DOOR_HOTEL_LOBBY             Location: AA RM_4_HOTEL_LOBBY               ext_atts=0000.... attributes=10001000
0030: 99 64 88           ; OBJ_10_DOOR_MAIN_STREET_EAST_BANK   Location: 99 RM_4_MAIN_STREET_EAST          ext_atts=0110.... attributes=10001000
0033: 9A 04 88           ; OBJ_11_DOOR_BANK                    Location: 9A RM_4_BANK                      ext_atts=0000.... attributes=10001000
0036: 00 00 00           ; OBJ_12_DOOR                         Location: 00 nowhere                        ext_atts=0000.... attributes=00000000
0039: 00 00 00           ; OBJ_13_DOOR                         Location: 00 nowhere                        ext_atts=0000.... attributes=00000000
003C: A0 02 88           ; OBJ_14_DOOR_COVERED_SHELTER         Location: A0 RM_2_WEST_SIDE_OF_SALOON       ext_atts=0000.... attributes=10001000
003F: DB 02 88           ; OBJ_15_DOOR_SHELTER                 Location: DB RM_2_STORM_SHELTER             ext_atts=0000.... attributes=10001000
0042: DD 04 88           ; OBJ_16_RED_DOOR_HALLWAY             Location: DD RM_4_HALLWAY                   ext_atts=0000.... attributes=10001000
0045: DE 04 88           ; OBJ_17_DOOR_NORTH_ROOM              Location: DE RM_4_NORTH_ROOM                ext_atts=0000.... attributes=10001000
0048: DD 64 88           ; OBJ_18_BLUE_DOOR_HALLWAY            Location: DD RM_4_HALLWAY                   ext_atts=0110.... attributes=10001000
004B: DF 04 88           ; OBJ_19_DOOR_SOUTH_ROOM              Location: DF RM_4_SOUTH_ROOM                ext_atts=0000.... attributes=10001000
004E: DD 04 A4           ; OBJ_1A_MASTER_KEY                   Location: DD RM_4_HALLWAY                   ext_atts=0000.... attributes=10100100
0051: 01 00 A4           ; OBJ_1B_BRASS_KEY_SHERIFF            Location: 01 OBJ_01_PLAYER                  ext_atts=0000.... attributes=10100100
0054: 49 00 A0           ; OBJ_1C_SKELETON_KEY                 Location: 49 OBJ_49_TABLE                   ext_atts=0000.... attributes=10100000
0057: 21 00 A4           ; OBJ_1D_STEEL_KEY_BANK               Location: 21 OBJ_21_TOP_DRAWER              ext_atts=0000.... attributes=10100100
005A: 21 00 A4           ; OBJ_1E_RED_KEY_SLIMS                Location: 21 OBJ_21_TOP_DRAWER              ext_atts=0000.... attributes=10100100
005D: 01 00 A4           ; OBJ_1F_SMALL_KEY_CAB                Location: 01 OBJ_01_PLAYER                  ext_atts=0000.... attributes=10100100
0060: 8E 02 81           ; OBJ_20_DESK                         Location: 8E RM_2_SHERIFFS_OFFICE           ext_atts=0000.... attributes=10000001
0063: 8E 02 8A           ; OBJ_21_TOP_DRAWER                   Location: 8E RM_2_SHERIFFS_OFFICE           ext_atts=0000.... attributes=10001010
0066: 8E 62 8A           ; OBJ_22_MIDDLE_DRAWER                Location: 8E RM_2_SHERIFFS_OFFICE           ext_atts=0110.... attributes=10001010
0069: 8E 22 8A           ; OBJ_23_BOTTOM_DRAWER                Location: 8E RM_2_SHERIFFS_OFFICE           ext_atts=0010.... attributes=10001010
006C: 8E 02 E0           ; OBJ_24_CROWBAR                      Location: 8E RM_2_SHERIFFS_OFFICE           ext_atts=0000.... attributes=11100000
006F: 22 00 A4           ; OBJ_25_WANTED_POSTER                Location: 22 OBJ_22_MIDDLE_DRAWER           ext_atts=0000.... attributes=10100100
0072: 8E 82 8A           ; OBJ_26_GUN_CABINET                  Location: 8E RM_2_SHERIFFS_OFFICE           ext_atts=1000.... attributes=10001010
0075: 00 00 C0           ; OBJ_27_SHOTGUN                      Location: 00 nowhere                        ext_atts=0000.... attributes=11000000
0078: 01 00 E0           ; OBJ_28_SHOTGUN                      Location: 01 OBJ_01_PLAYER                  ext_atts=0000.... attributes=11100000
007B: 9D 05 A0           ; OBJ_29_??                           Location: 9D RM_5_UFO_CRATER                ext_atts=0000.... attributes=10100000
007E: DC 03 A0           ; OBJ_2A_??                           Location: DC RM_3_HARDWARE_NORTH            ext_atts=0000.... attributes=10100000
0081: 82 01 81           ; OBJ_2B_GAS_PUMP                     Location: 82 RM_1_FRONT_OF_STATION          ext_atts=0000.... attributes=10000001
0084: 2B 60 88           ; OBJ_2C_PADLOCK                      Location: 2B OBJ_2B_GAS_PUMP                ext_atts=0110.... attributes=10001000
0087: 90 03 A4           ; OBJ_2D_JACK-O-MATIC                 Location: 90 RM_3_WEST_ALLEY_INTERSECTION   ext_atts=0000.... attributes=10100100
008A: 86 01 81           ; OBJ_2E_RUSTY_JEEP                   Location: 86 RM_1_JUNKYARD                  ext_atts=0000.... attributes=10000001
008D: 2E 00 A0           ; OBJ_2F_FLAT_TIRE                    Location: 2E OBJ_2E_RUSTY_JEEP              ext_atts=0000.... attributes=10100000
0090: 86 01 A0           ; OBJ_30_SPARE_TIRE                   Location: 86 RM_1_JUNKYARD                  ext_atts=0000.... attributes=10100000
0093: 85 09 81           ; OBJ_31_SPHORX                       Location: 85 RM_9_MUSEUM                    ext_atts=0000.... attributes=10000001
0096: 01 00 E0           ; OBJ_32_SHOVEL                       Location: 01 OBJ_01_PLAYER                  ext_atts=0000.... attributes=11100000
0099: 00 03 90 02 46 00  ; OBJ_33_RATTLE_SNAKE                 Location: 00 nowhere                        ext_atts=0000.... attributes=10010000
009F: DC 03 A0           ; OBJ_34_DEAD_SNAKE                   Location: DC RM_3_HARDWARE_NORTH            ext_atts=0000.... attributes=10100000
00A2: 00 00 80           ; OBJ_35_??                           Location: 00 nowhere                        ext_atts=0000.... attributes=10000000
00A5: 94 03 A0           ; OBJ_36_FOOD                         Location: 94 RM_3_SLIMS_GROCERY             ext_atts=0000.... attributes=10100000
00A8: 9A 64 8A           ; OBJ_37_STEEL_SAFE                   Location: 9A RM_4_BANK                      ext_atts=0110.... attributes=10001010
00AB: 4C 00 A4           ; OBJ_38_MONEY                        Location: 4C OBJ_4C_BLASTED_SAFE            ext_atts=0000.... attributes=10100100
00AE: 00 00 A4           ; OBJ_39_DYNAMITE                     Location: 00 nowhere                        ext_atts=0000.... attributes=10100100
00B1: 89 07 81           ; OBJ_3A_CONTROL_PANEL                Location: 89 RM_7_CONTROL                   ext_atts=0000.... attributes=10000001
00B4: A2 02 80           ; OBJ_3B_RADIO                        Location: A2 RM_2_SALOON                    ext_atts=0000.... attributes=10000000
00B7: 00 02 80           ; OBJ_3C_RADIO                        Location: 00 nowhere                        ext_atts=0000.... attributes=10000000
00BA: 44 80 AE           ; OBJ_3D_BOTTLE                       Location: 44 OBJ_44_BAR                     ext_atts=1000.... attributes=10101110
00BD: 00 00 00           ; OBJ_3E_OVAL                         Location: 00 nowhere                        ext_atts=0000.... attributes=00000000
00C0: FF 07 80           ; OBJ_3F_YELLOW_BUTTON                Location: FF RM_7_FF_??                     ext_atts=0000.... attributes=10000000
00C3: FF 07 80           ; OBJ_40_RED_BUTTON                   Location: FF RM_7_FF_??                     ext_atts=0000.... attributes=10000000
00C6: FF 07 80           ; OBJ_41_BLUE_BUTTON                  Location: FF RM_7_FF_??                     ext_atts=0000.... attributes=10000000
00C9: FF 07 80           ; OBJ_42_ORANGE_BUTTON                Location: FF RM_7_FF_??                     ext_atts=0000.... attributes=10000000
00CC: 3D 10 A0           ; OBJ_43_BROWN_LIQUID                 Location: 3D OBJ_3D_BOTTLE                  ext_atts=0001.... attributes=10100000
00CF: A2 02 81           ; OBJ_44_BAR                          Location: A2 RM_2_SALOON                    ext_atts=0000.... attributes=10000001
00D2: A2 02 82           ; OBJ_45_SINK                         Location: A2 RM_2_SALOON                    ext_atts=0000.... attributes=10000010
00D5: 45 10 A0           ; OBJ_46_WATER                        Location: 45 OBJ_45_SINK                    ext_atts=0001.... attributes=10100000
00D8: AA 04 81           ; OBJ_47_COUNTER                      Location: AA RM_4_HOTEL_LOBBY               ext_atts=0000.... attributes=10000001
00DB: DE 04 8A           ; OBJ_48_DRESSER                      Location: DE RM_4_NORTH_ROOM                ext_atts=0000.... attributes=10001010
00DE: 83 01 81           ; OBJ_49_TABLE                        Location: 83 RM_1_GAS_STATION               ext_atts=0000.... attributes=10000001
00E1: 86 21 88           ; OBJ_4A_HOOD                         Location: 86 RM_1_JUNKYARD                  ext_atts=0010.... attributes=10001000
00E4: 00 00 80           ; OBJ_4B_??                           Location: 00 nowhere                        ext_atts=0000.... attributes=10000000
00E7: 00 04 82           ; OBJ_4C_BLASTED_SAFE                 Location: 00 nowhere                        ext_atts=0000.... attributes=10000010
00EA: 9D 05 88           ; OBJ_4D_DOOR                         Location: 9D RM_5_UFO_CRATER                ext_atts=0000.... attributes=10001000
00ED: 00 05 80           ; OBJ_4E_BOULDER                      Location: 00 nowhere                        ext_atts=0000.... attributes=10000000
00F0: 00 02 80           ; OBJ_4F_RADIO                        Location: 00 nowhere                        ext_atts=0000.... attributes=10000000
00F3: DF 24 8A           ; OBJ_50_DRESSER                      Location: DF RM_4_SOUTH_ROOM                ext_atts=0010.... attributes=10001010
00F6: DE 04 80           ; OBJ_51_CHAIR                        Location: DE RM_4_NORTH_ROOM                ext_atts=0000.... attributes=10000000
00F9: DF 04 80           ; OBJ_52_CHAIR                        Location: DF RM_4_SOUTH_ROOM                ext_atts=0000.... attributes=10000000
00FC: DE 04 80           ; OBJ_53_BED                          Location: DE RM_4_NORTH_ROOM                ext_atts=0000.... attributes=10000000
00FF: DF 04 80           ; OBJ_54_BED                          Location: DF RM_4_SOUTH_ROOM                ext_atts=0000.... attributes=10000000
0102: 00 00 80           ; OBJ_55_MOUND_SAND                   Location: 00 nowhere                        ext_atts=0000.... attributes=10000000
0105: AA 04 84           ; OBJ_56_SIGN                         Location: AA RM_4_HOTEL_LOBBY               ext_atts=0000.... attributes=10000100
0108: 81 01 84           ; OBJ_57_MESSAGE                      Location: 81 RM_1_WEST_OF_STATION1          ext_atts=0000.... attributes=10000100
010B: 96 03 84           ; OBJ_58_NEON_SIGN                    Location: 96 RM_3_EAST_ALLEY_INTERSECTION   ext_atts=0000.... attributes=10000100
010E: A6 03 8A           ; OBJ_59_AQUARIUM                     Location: A6 RM_3_HARDWARE_SOUTH            ext_atts=0000.... attributes=10001010
0111: 9D 05 80           ; OBJ_5A_ENTRANCE_CLEAR               Location: 9D RM_5_UFO_CRATER                ext_atts=0000.... attributes=10000000
0114: 89 01 84           ; OBJ_5B_LIMIT_SIGN                   Location: 89 RM_1_CITY_LIMIT                ext_atts=0000.... attributes=10000100
0117: 01 00 C0           ; OBJ_5C_PAIR_HANDS                   Location: 01 OBJ_01_PLAYER                  ext_atts=0000.... attributes=11000000
011A: 8F 02 80           ; OBJ_5D_BARRED_WINDOW_OUTSIDE        Location: 8F RM_2_SOUTH_OF_SHERIFF          ext_atts=0000.... attributes=10000000
011D: 8E 02 80           ; OBJ_5E_BARRED_WINDOW_INSIDE         Location: 8E RM_2_SHERIFFS_OFFICE           ext_atts=0000.... attributes=10000000
0120: A0 02 80           ; OBJ_5F_SHELTER                      Location: A0 RM_2_WEST_SIDE_OF_SALOON       ext_atts=0000.... attributes=10000000
0123: DB 02 80           ; OBJ_60_SHELTER                      Location: DB RM_2_STORM_SHELTER             ext_atts=0000.... attributes=10000000
0126: 01 00 80           ; OBJ_61_GROUND                       Location: 01 OBJ_01_PLAYER                  ext_atts=0000.... attributes=10000000
0129: 9D 05 90 02 14 14  ; OBJ_62_SHAGGY_CREATURE              Location: 9D RM_5_UFO_CRATER                ext_atts=0000.... attributes=10010000
012F: 65 00 A0           ; OBJ_63_GREY_CUBE                    Location: 65 OBJ_65_TABLE                   ext_atts=0000.... attributes=10100000
0132: 00 00 A0           ; OBJ_64_WHITE_CUBE                   Location: 00 nowhere                        ext_atts=0000.... attributes=10100000
0135: 86 08 81           ; OBJ_65_TABLE                        Location: 86 RM_8_GALLEY                    ext_atts=0000.... attributes=10000001
0138: 86 08 82           ; OBJ_66_RECESS                       Location: 86 RM_8_GALLEY                    ext_atts=0000.... attributes=10000010
013B: 80 07 82           ; OBJ_67_HOLE                         Location: 80 RM_7_EXIT1                     ext_atts=0000.... attributes=10000010
013E: 9E 08 82           ; OBJ_68_HOLE_BOULDERS                Location: 9E RM_8_EXIT2                     ext_atts=0000.... attributes=10000010
0141: 82 07 80           ; OBJ_69_PICTURE                      Location: 82 RM_7_LOUNGE                    ext_atts=0000.... attributes=10000000
0144: 85 87 8A           ; OBJ_6A_GLASS_CYLINDER               Location: 85 RM_7_SLEEPING                  ext_atts=1000.... attributes=10001010
0147: 6A 00 80           ; OBJ_6B_WHITE_BUTTON_LIGHTS          Location: 6A OBJ_6A_GLASS_CYLINDER          ext_atts=0000.... attributes=10000000
014A: 6A 00 80           ; OBJ_6C_MAROON_BUTTON                Location: 6A OBJ_6A_GLASS_CYLINDER          ext_atts=0000.... attributes=10000000
014D: 85 07 80           ; OBJ_6D_LIGHTS                       Location: 85 RM_7_SLEEPING                  ext_atts=0000.... attributes=10000000
0150: 9C 08 81           ; OBJ_6E_CONSOLE                      Location: 9C RM_8_WEAPONRY                  ext_atts=0000.... attributes=10000001
0153: 9C 08 80           ; OBJ_6F_CHAIR                        Location: 9C RM_8_WEAPONRY                  ext_atts=0000.... attributes=10000000
0156: 6E 00 80           ; OBJ_70_WHITE_BUTTON_SCREEN          Location: 6E OBJ_6E_CONSOLE                 ext_atts=0000.... attributes=10000000
0159: 6E 00 80           ; OBJ_71_GREEN_BUTTON_WEAPON          Location: 6E OBJ_6E_CONSOLE                 ext_atts=0000.... attributes=10000000
015C: 9C 08 81           ; OBJ_72_VIEWING_SCREEN               Location: 9C RM_8_WEAPONRY                  ext_atts=0000.... attributes=10000001
015F: 00 00 80           ; OBJ_73_DISPLAY_EARTH                Location: 00 nowhere                        ext_atts=0000.... attributes=10000000
0162: 00 00 80           ; OBJ_74_DISPLAY_MOON                 Location: 00 nowhere                        ext_atts=0000.... attributes=10000000
0165: 00 00 80           ; OBJ_75_DISPLAY_MOTHER_SHIP          Location: 00 nowhere                        ext_atts=0000.... attributes=10000000
0168: 8A 08 82           ; OBJ_76_CHAIR                        Location: 8A RM_8_RECREATION                ext_atts=0000.... attributes=10000010
016B: 8A 08 A0           ; OBJ_77_HANDGRIP                     Location: 8A RM_8_RECREATION                ext_atts=0000.... attributes=10100000
016E: 8D 07 80           ; OBJ_78_CHAIR                        Location: 8D RM_7_LIBRARY1                  ext_atts=0000.... attributes=10000000
0171: 8D 07 81           ; OBJ_79_LARGE_CUBE                   Location: 8D RM_7_LIBRARY1                  ext_atts=0000.... attributes=10000001
0174: 8D 07 82           ; OBJ_7A_HOLE_WISER                   Location: 8D RM_7_LIBRARY1                  ext_atts=0000.... attributes=10000010
0177: 8E 08 81           ; OBJ_7B_TABLE                        Location: 8E RM_8_SICK_BAY                  ext_atts=0000.... attributes=10000001
017A: 7B A0 AA           ; OBJ_7C_TRANSPARENT_VIAL             Location: 7B OBJ_7B_TABLE                   ext_atts=1010.... attributes=10101010
017D: 7C 10 A0           ; OBJ_7D_TSOM_SOLUTION                Location: 7C OBJ_7C_TRANSPARENT_VIAL        ext_atts=0001.... attributes=10100000
0180: 90 08 81           ; OBJ_7E_PEDESTAL                     Location: 90 RM_8_POWER                     ext_atts=0000.... attributes=10000001
0183: 90 08 82           ; OBJ_7F_TWO_INCH_HOLE                Location: 90 RM_8_POWER                     ext_atts=0000.... attributes=10000010
0186: 00 00 80           ; OBJ_80_WISDOM                       Location: 00 nowhere                        ext_atts=0000.... attributes=10000000
0189: 67 00 A0           ; OBJ_81_GREEN_CUBE                   Location: 67 OBJ_67_HOLE                    ext_atts=0000.... attributes=10100000
018C: DB 05 A0           ; OBJ_82_ROD_WITH_SPHERE              Location: DB RM_5_DESERT18                  ext_atts=0000.... attributes=10100000
018F: 00 00 80           ; OBJ_83_??                           Location: 00 nowhere                        ext_atts=0000.... attributes=10000000
0192: 00 00 80           ; OBJ_84_??                           Location: 00 nowhere                        ext_atts=0000.... attributes=10000000
0195: 94 07 80           ; OBJ_85_CYLINDER_BOMB                Location: 94 RM_7_BOMBS                     ext_atts=0000.... attributes=10000000
0198: 95 07 80           ; OBJ_86_CYLINDER_POISON              Location: 95 RM_7_GAS                       ext_atts=0000.... attributes=10000000
019B: 97 07 80           ; OBJ_87_CYLINDER_ANTS                Location: 97 RM_7_BIO                       ext_atts=0000.... attributes=10000000
019E: 99 07 80           ; OBJ_88_CYLINDERS_UNABLE             Location: 99 RM_7_STORAGE                   ext_atts=0000.... attributes=10000000
01A1: 00 00 90           ; OBJ_89_ALIEN_ANTS                   Location: 00 nowhere                        ext_atts=0000.... attributes=10010000
01A4: DB 05 80           ; OBJ_8A_DEAD_ALIEN                   Location: DB RM_5_DESERT18                  ext_atts=0000.... attributes=10000000
01A7: 00 00 90           ; OBJ_8B_SQUIRMING_ALIEN              Location: 00 nowhere                        ext_atts=0000.... attributes=10010000
01AA: E8 05 90           ; OBJ_8C_PROSPECTOR                   Location: E8 RM_5_DESERT24                  ext_atts=0000.... attributes=10010000
01AD: 00 00 80           ; OBJ_8D_??                           Location: 00 nowhere                        ext_atts=0000.... attributes=10000000
01B0: 9B 08 80           ; OBJ_8E_MACHINE                      Location: 9B RM_8_GUN                       ext_atts=0000.... attributes=10000000
01B3: 3A 00 80           ; OBJ_8F_WHITE_BUTTON_ENGINES         Location: 3A OBJ_3A_CONTROL_PANEL           ext_atts=0000.... attributes=10000000
01B6: 89 07 80           ; OBJ_90_CHAIR                        Location: 89 RM_7_CONTROL                   ext_atts=0000.... attributes=10000000
01B9: 00 00 A0           ; OBJ_91_POISON                       Location: 00 nowhere                        ext_atts=0000.... attributes=10100000
01BC: 06 00 00           ; OBJ_92_SCORE                        Location: 06 OBJ_06_DOOR_MAIN_STREET_WEST   ext_atts=0000.... attributes=00000000
01BF: 83 29 88           ; OBJ_93_DOOR_ESNEL                   Location: 83 RM_9_GRAND_CENTRAL             ext_atts=0010.... attributes=10001000
01C2: 31 00 90           ; OBJ_94_GOOLUB                       Location: 31 OBJ_31_SPHORX                  ext_atts=0000.... attributes=10010000
01C5: 87 69 88           ; OBJ_95_DOOR_ESNEL                   Location: 87 RM_9_NURSERY                   ext_atts=0110.... attributes=10001000
01C8: 89 69 88           ; OBJ_96_DOOR_ESNEL                   Location: 89 RM_9_LIBRARY2                  ext_atts=0110.... attributes=10001000
01CB: 86 09 A4           ; OBJ_97_SMALL_UKORK_KEY              Location: 86 RM_9_BIOLOGICAL                ext_atts=0000.... attributes=10100100
01CE: 8B 09 80           ; OBJ_98_BLURNUM_RADIO                Location: 8B RM_9_PITTSBURG                 ext_atts=0000.... attributes=10000000
01D1: 9D 05 80           ; OBJ_99_SHIP                         Location: 9D RM_5_UFO_CRATER                ext_atts=0000.... attributes=10000000
01D4: 01 00 80           ; OBJ_9A_WALL                         Location: 01 OBJ_01_PLAYER                  ext_atts=0000.... attributes=10000000
01D7: 00 00 00           ; OBJ_9B_??                           Location: 00 nowhere                        ext_atts=0000.... attributes=00000000
01DA: 80 07 80           ; OBJ_9C_SHIP                         Location: 80 RM_7_EXIT1                     ext_atts=0000.... attributes=10000000
01DD: 00 00 80           ; OBJ_9D_THIRST_TRACKER               Location: 00 nowhere                        ext_atts=0000.... attributes=10000000