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  • Arcade
    • Asteroids 80%
      • Hardware
      • RAMUse
      • Code

      • DVG
      • VectorROM

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    • Crazy Climber 1%
      • BigSpriteGraphics.pdf
      • Buildings.pdf
      • cclimber.asm
      • CharEnc.inc
      • CrazyClimberMemoryMapInfo.pdf
      • GraphicsAndCharacterAssetInfo.pdf
      • MemoryMap.inc
    • Defender 75%
      • RAMUse
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      • Bank1
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      • Mapping.txt
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      • Defender-Theory-Early.pdf
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      • Defender.CPU.jpg
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      • SoundROM.txt
    • Frogger (Sound)
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    • Galaga 5%
      • CPU1 (Main)
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    • Moon Patrol 75%
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    • Omega Race 10%
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    • Phoenix 35%
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      • Background
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      • Scramble HHi
        • phoenixj-func-main2.pdf
        • phoenixj-func-main2.scap
        • phoenixj.asm-may2025.txt
        • phoenixj.asm-may2025.txt.pdf
    • Space Invaders
      • Hardware
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        • after_start.txt
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  • NES
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    • Kid Icarus 1%
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  • Gameboy
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    • Link's Awakening 1%
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    • Tetris 1%
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  • Virus
    • Morris Worm 1%
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    • Blend
      • blend.zip

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  • RAM Use 2 (Second Floor Code)

RAM Use 2 (Second Floor Code)

44D9 LoneObject 1 if a lone-object was given last input
45AD NounDataSize Number of bytes in noun's data area
45AE DecodeEmpty 1 if something was decoded from input
45AF:45B0 NounData Pointer to noun data
465F:4660 InputBuffer 32 byte input buffer
4680 InputNoun The user input noun
4681 InputVerb The user input verb
4682 GrammarType The phrase's grammar type
4683 InputEntroy Running counter ... never used
4684:4685 NextWord Pointer to next word while parsing
4686 WordSize Character counter in word parsing
4687 CurrentWord Current word data
468A:468B PtrHold Input pointer hold (never used)
468C:46B9 Stack Stack space
477E Unpack1 RAM used by unpack routine
477F Unpack2 RAM used by unpack routine
4780 Unpack3 RAM used by unpack routine
4781 Unpack4 RAM used by unpack routine
492F CurrentRoom Player's current room number