Hardware
From phoenix.cpp:
map(0x0000, 0x3fff).rom(); map(0x4000, 0x4fff).bankr("bank1").w(FUNC(phoenix_state::phoenix_videoram_w)); /* 2 pages selected by bit 0 of the video register */ map(0x5000, 0x53ff).w(FUNC(phoenix_state::phoenix_videoreg_w)); map(0x5800, 0x5bff).w(FUNC(phoenix_state::phoenix_scroll_w)); map(0x6000, 0x63ff).w("cust", FUNC(phoenix_sound_device::control_a_w)); map(0x6800, 0x6bff).w("cust", FUNC(phoenix_sound_device::control_b_w)); map(0x7000, 0x73ff).portr("IN0"); /* IN0 or IN1 */ map(0x7800, 0x7bff).portr("DSW0"); /* DSW */
Switch Settings
LL_BB_C_xx_M LL: Number of lives 11 = three 01 = four 10 = five 00 = six BB: Bonus lives at 11 = 3K/30K 01 = 4K/40K 10 = 5K/50K 00 = 6K/60K C: Coinage 1 = 1 coin for 1 credit 0 = 2 coins for 1 credit M: Cabinet mode 1 = cocktail 0 = upright