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Asteroids Code

RAM Usage

Hardware Info

; Disassembly By Lonnie Howell
; displacer2@yahoo.com
; NOTE: This code is property of Atari Inc. All requests from said company to remove
; this code from public display will be honored.

; 6800~035145.02+035144.02+035143.02 (Rev 2)
; Vector 035127.02

Top:
6800: 4C F3 7C        JMP     RESET               ; Debugger? Off in the weeds? Do Reset.

6803: 20 FA 6E        JSR     $6EFA               ; Reset Sound, Zero Out Sound Timers
6806: 20 D8 6E        JSR     $6ED8               ; Number Of Starting Ships To $56 And Zero
6809: 20 68 71        JSR     $7168               ; Start of main game loop???
680C: AD 07 20        LDA     SWTEST              ; Self test switch
680F: 30 FE           BMI     $680F               ; Branch If Switch Is On

6811: 46 5B           LSR     ??timeout??         ; Code check. This value is incremented by one each
6813: 90 F7           BCC     $680C               ; 
6815: AD 02 20        LDA     HALT                ; HALT
6818: 30 FB           BMI     $6815               ; Wait For State Machine To Finish
681A: AD 01 40        LDA     VRAM+1              ; 
681D: 49 02           EOR     #$02                
681F: 8D 01 40        STA     VRAM+1              ; 
6822: 8D 00 30        STA     GODVG               ; DMAGO
6825: 8D 00 34        STA     WATCHDOG            ; Reset WatchDog
6828: E6 5C           INC     fastTimer           ; Update Fast Timer
682A: D0 02           BNE     $682E               ; 
682C: E6 5D           INC     slowTimer           ; Update Slow Timer
682E: A2 40           LDX     #$40                
6830: 29 02           AND     #$02                
6832: D0 02           BNE     $6836               ; 
6834: A2 44           LDX     #$44                
6836: A9 02           LDA     #$02                
6838: 85 02           STA     $02                 ; 
683A: 86 03           STX     $03                 ; 
683C: 20 85 68        JSR     $6885               ; 
683F: B0 C2           BCS     $6803               ; 
6841: 20 5C 76        JSR     $765C               ; 
6844: 20 90 6D        JSR     $6D90               ; 
6847: 10 1B           BPL     $6864               ; 
6849: 20 C4 73        JSR     $73C4               ; 
684C: B0 16           BCS     $6864               ; 
684E: A5 5A           LDA     delayBeforePlay     ; 
6850: D0 0C           BNE     $685E               ; 
6852: 20 D7 6C        JSR     $6CD7               ; 
6855: 20 74 6E        JSR     $6E74               ; 
6858: 20 3F 70        JSR     $703F               ; 
685B: 20 93 6B        JSR     $6B93               ; 
685E: 20 57 6F        JSR     $6F57               ; 
6861: 20 F0 69        JSR     $69F0               ; 
6864: 20 4F 72        JSR     $724F               ; 
6867: 20 55 75        JSR     $7555               ; 
686A: A9 7F           LDA     #$7F                
686C: AA              TAX                         
686D: 20 03 7C        JSR     $7C03               ; 
6870: 20 B5 77        JSR     $77B5               ; 
6873: 20 C0 7B        JSR     $7BC0               ; 
6876: AD FB 02        LDA     astdWaveTimer       ; 
6879: F0 03           BEQ     $687E               ; 
687B: CE FB 02        DEC     astdWaveTimer       ; 
687E: 0D F6 02        ORA     curAsteroidCount    ; 
6881: D0 89           BNE     $680C               ; 
6883: F0 84           BEQ     $6809               ; 
6885: A5 1C           LDA     numPlayers          ; Number Of Players In Current Game
6887: F0 14           BEQ     $689D               ; None, Branch
6889: A5 5A           LDA     delayBeforePlay     ; Time before next player starts
688B: D0 03           BNE     $6890               ; Not time yet, branch
688D: 4C 60 69        JMP     $6960               ; 
6890: C6 5A           DEC     delayBeforePlay     ; Decrease time before next player starts
6892: 20 E2 69        JSR     $69E2               ; 
6895: 18              CLC                         
6896: 60              RTS                         

6897: A9 02           LDA     #$02                ; Free Credits!
6899: 85 70           STA     numCredits          ; Can Only Play A 2 Player Game, So Only Need To Add 2
689B: D0 13           BNE     $68B0               ; Will always branch
689D: A5 71           LDA     holdDIP             ; DIP Switch Settings Bitmap
689F: 29 03           AND     #$03                ; Mask Off Settings For Switches 8 & 7
68A1: F0 F4           BEQ     $6897               ; Check For Free Play, Branch If Yes
68A3: 18              CLC                         
68A4: 69 07           ADC     #$07                ; Determine Which Message To Display Based On DIP Settings
68A6: A8              TAY                         ; Into Y For The Offset
68A7: A5 32           LDA     ply1HighPlacement   ; 
68A9: 25 33           AND     ply2HighPlacement   ; 
68AB: 10 03           BPL     $68B0               ; 
68AD: 20 F6 77        JSR     PrintPackedMsg      ; And Draw It To Screen
68B0: A4 70           LDY     numCredits          ; Current Number Of Credits
68B2: F0 E1           BEQ     $6895               ; No Credits, Branch
68B4: A2 01           LDX     #$01                ; Assume 1 Player Game
68B6: AD 03 24        LDA     SW1START            ; 1 Player start button
68B9: 30 23           BMI     $68DE               ; Branch If Pressed
68BB: C0 02           CPY     #$02                ; Enough Credits For A 2 Player Game?
68BD: 90 7C           BCC     $693B               ; No, Branch
68BF: AD 04 24        LDA     SW2START            ; 2 Player start button
68C2: 10 77           BPL     $693B               ; Branch if NOT pressed
68C4: A5 6F           LDA     holdLampValues      ; $3200 Bitmap
68C6: 09 04           ORA     #$04                ; Set Bit 3, RAMSEL (Swap In $0200 Memory)
68C8: 85 6F           STA     holdLampValues      ; Update Bitmap
68CA: 8D 00 32        STA     LMPSCNS             ; And Make The Change
68CD: 20 D8 6E        JSR     $6ED8               ; 
68D0: 20 68 71        JSR     $7168               ; 
68D3: 20 E8 71        JSR     $71E8               ; 
68D6: A5 56           LDA     numShipsPerGame     ; Number Of Starting Ships
68D8: 85 58           STA     ply2CurShips        ; To Player 2 Current Ships
68DA: A2 02           LDX     #$02                ; 2 Player Game
68DC: C6 70           DEC     numCredits          ; Subtract Credit
68DE: 86 1C           STX     numPlayers          ; Flag Number Of Players In Current Game
68E0: C6 70           DEC     numCredits          ; Subtract Credit
68E2: A5 6F           LDA     holdLampValues      ; $3200 Bitmap
68E4: 29 F8           AND     #$F8                
68E6: 45 1C           EOR     numPlayers          ; Change Player Start Lamps For This Game
68E8: 85 6F           STA     holdLampValues      ; Update Bitmap
68EA: 8D 00 32        STA     LMPSCNS             ; And Make The Change
68ED: 20 E8 71        JSR     $71E8               ; 
68F0: A9 01           LDA     #$01                
68F2: 8D FA 02        STA     shipSpawnTimer      ; 
68F5: 8D FA 03        STA     otherPlayerRAM+FA   ; 
68F8: A9 92           LDA     #$92                
68FA: 8D F8 02        STA     saucerTimeReload    ; 
68FD: 8D F8 03        STA     otherPlayerRAM+F8   ; 
6900: 8D F7 03        STA     otherPlayerRAM+F7   ; 
6903: 8D F7 02        STA     saucerTimer         ; Countdown Timer For When Saucer Appears
6906: A9 7F           LDA     #$7F                
6908: 8D FB 02        STA     astdWaveTimer       ; 
690B: 8D FB 03        STA     otherPlayerRAM+FB   ; 
690E: A9 05           LDA     #$05                
6910: 8D FD 02        STA     max_rocks_for_ufo   ; 
6913: 8D FD 03        STA     otherPlayerRAM+FD   ; 
6916: A9 FF           LDA     #$FF                
6918: 85 32           STA     ply1HighPlacement   ; 
691A: 85 33           STA     ply2HighPlacement   ; 
691C: A9 80           LDA     #$80                
691E: 85 5A           STA     delayBeforePlay     ; Time before game starts
6920: 0A              ASL     A                   ; Zero A, And Set Carry Flag
6921: 85 18           STA     curPlayer           ; Current Player. New Game So Start With Player 1
6923: 85 19           STA     $19                 ; 
6925: A5 56           LDA     numShipsPerGame     ; Number of starting ships
6927: 85 57           STA     ply1CurShips        ; To current number of ships
6929: A9 04           LDA     #$04                
692B: 85 6C           STA     sndThump            ; 
692D: 85 6E           STA     sndTHumpOff         ; 
692F: A9 30           LDA     #$30                
6931: 8D FC 02        STA     astWaveTimerReload  ; Starting Value For Timer @ $6E
6934: 8D FC 03        STA     otherPlayerRAM+FC   ; 
6937: 8D 00 3E        STA     SNDRESET            ; 
693A: 60              RTS                         ; Noise Reset
693B: A5 32           LDA     ply1HighPlacement   ; 
693D: 25 32           AND     ply1HighPlacement   ; 
693F: 10 0B           BPL     $694C               ; 
6941: A5 5C           LDA     fastTimer           ; Fast Timer
6943: 29 20           AND     #$20                ; Time To Draw Message To Screen?
6945: D0 05           BNE     $694C               ; No, Branch
6947: A0 06           LDY     #$06                ; Offset For "PUSH START"
6949: 20 F6 77        JSR     PrintPackedMsg      ; And Draw It On Screen
694C: A5 5C           LDA     fastTimer           ; Fast Timer
694E: 29 0F           AND     #$0F                ; Time To Blink Player Start Lamp(s)?
6950: D0 0C           BNE     $695E               ; No, Branch
6952: A9 01           LDA     #$01                
6954: C5 70           CMP     numCredits          ; Current Number Of Credits
6956: 69 01           ADC     #$01                ; Calculate Which Lamp(s) To Blink
6958: 49 01           EOR     #$01                
695A: 45 6F           EOR     holdLampValues      ; Switch Their Status (On Or Off)
695C: 85 6F           STA     holdLampValues      ; Update Bitmap
695E: 18              CLC                         
695F: 60              RTS                         
6960: A5 5C           LDA     fastTimer           ; Fast Timer
6962: 29 3F           AND     #$3F                
6964: D0 0A           BNE     $6970               ; 
6966: AD FC 02        LDA     astWaveTimerReload  ; Starting Value For Timer @ $6E
6969: C9 08           CMP     #$08                ; At The Lowest Value It Can Be?
696B: F0 03           BEQ     $6970               ; Yes, Branch
696D: CE FC 02        DEC     astWaveTimerReload  ; 
6970: A6 18           LDX     curPlayer           ; Current Player
6972: B5 57           LDA     ply1CurShips,X      ; Number Of Ships For Current Player
6974: D0 1C           BNE     $6992               ; Any Ships Left? Branch If Yes
6976: AD 1F 02        LDA     shipShotsTimer      ; Check If Current Player Has Any Shots Active
6979: 0D 20 02        ORA     shipShotsTimer+1    ; 
697C: 0D 21 02        ORA     shipShotsTimer+2    ; 
697F: 0D 22 02        ORA     shipShotsTimer+3    ; 
6982: D0 0E           BNE     $6992               ; Still Have Active Shots, Branch
6984: A0 07           LDY     #$07                ; Offset For "GAME OVER"
6986: 20 F6 77        JSR     PrintPackedMsg      ; And Draw It To Screen
6989: A5 1C           LDA     numPlayers          ; Number Of Players In Current Game
698B: C9 02           CMP     #$02                ; 2 Player Game?
698D: 90 03           BCC     $6992               ; No, Branch
698F: 20 E2 69        JSR     $69E2               ; Display On Screen Which Player's Game Is Over
6992: AD 1B 02        LDA     statusShip          ; Player flag
6995: D0 36           BNE     $69CD               ; 
6997: AD FA 02        LDA     shipSpawnTimer      ; 
699A: C9 80           CMP     #$80                
699C: D0 2F           BNE     $69CD               ; 
699E: A9 10           LDA     #$10                
69A0: 8D FA 02        STA     shipSpawnTimer      ; 
69A3: A6 1C           LDX     numPlayers          ; Number Of Players In Current Game
69A5: A5 57           LDA     ply1CurShips        ; Check If ANY Player Has ANY Ships Left
69A7: 05 58           ORA     ply2CurShips        ; 
69A9: F0 24           BEQ     $69CF               ; Branch If All Players Are Out Of Ships
69AB: 20 2D 70        JSR     $702D               ; 
69AE: CA              DEX                         
69AF: F0 1C           BEQ     $69CD               ; Will Branch If Only 1 Player Remaining In Game
69B1: A9 80           LDA     #$80                ; Timer starting value before switching to next player
69B3: 85 5A           STA     delayBeforePlay     ; To the timer
69B5: A5 18           LDA     curPlayer           ; Current Player
69B7: 49 01           EOR     #$01                ; Switch To Next Player
69B9: AA              TAX                         
69BA: B5 57           LDA     ply1CurShips,X      ; Any Ships Left For This Player?
69BC: F0 0F           BEQ     $69CD               ; No, Branch
69BE: 86 18           STX     curPlayer           ; Flag Switch To Next Player
69C0: A9 04           LDA     #$04                ; And Switch RAM To Next Player
69C2: 45 6F           EOR     holdLampValues      ; Bit 3, RAMSEL
69C4: 85 6F           STA     holdLampValues      ; Update Bitmap
69C6: 8D 00 32        STA     LMPSCNS             ; Make The Switch
69C9: 8A              TXA                         
69CA: 0A              ASL     A                   
69CB: 85 19           STA     $19                 ; 
69CD: 18              CLC                         
69CE: 60              RTS                         
69CF: 86 1A           STX     numPrevPlayers      ; 
69D1: A9 FF           LDA     #$FF                
69D3: 85 1C           STA     numPlayers          ; Number Of Players In Current Game
69D5: 20 FA 6E        JSR     $6EFA               ; Turn Off All Sounds, Zero Sound Timers
69D8: A5 6F           LDA     holdLampValues      ; Bitmap Of $3200
69DA: 29 F8           AND     #$F8                
69DC: 09 03           ORA     #$03                ; Turn On Player 1 & 2 Start Lamps
69DE: 85 6F           STA     holdLampValues      ; Update Bitmap
69E0: 18              CLC                         
69E1: 60              RTS                         
69E2: A0 01           LDY     #$01                ; Offset For "PLAYER "
69E4: 20 F6 77        JSR     PrintPackedMsg      ; And Draw It On Screen
69E7: A4 18           LDY     curPlayer           ; Current Player
69E9: C8              INY                         ; Used To Draw Either "1" Or "2" After "PLAYER "
69EA: 98              TYA                         
69EB: 20 D1 7B        JSR     $7BD1               ; Draw It To Screen
69EE: 60              RTS                         
69EF: 71 A2           ADC     ($95+D),Y           ; 
69F1: 07 
69F2: BD 1B 02        LDA     statusShip,X        ; Any data?
69F5: F0 02           BEQ     $69F9               ; No, Branch
69F7: 10 04           BPL     $69FD               ; Found data, Branch
69F9: CA              DEX                         ; Point to next slot
69FA: 10 F6           BPL     $69F2               ; Branch if not finished
69FC: 60              RTS                         
69FD: A0 1C           LDY     #$1C                ; Start at saucer flag ($21C)
69FF: E0 04           CPX     #$04                ; Data found at player shot timers?
6A01: B0 07           BCS     $6A0A               ; Yes, Branch? (if above 4???)
6A03: 88              DEY                         
6A04: 8A              TXA                         
6A05: D0 03           BNE     $6A0A               ; 
6A07: 88              DEY                         
6A08: 30 EF           BMI     $69F9               ; 
6A0A: B9 00 02        LDA     statusAsteroids,Y   ; 
6A0D: F0 F8           BEQ     $6A07               ; 
6A0F: 30 F6           BMI     $6A07               ; 
6A11: 85 0B           STA     $0B                 ; 
6A13: B9 AF 02        LDA     hposlAsteroids,Y    ; 
6A16: 38              SEC                         
6A17: FD CA 02        SBC     hposlShip,X         ; 
6A1A: 85 08           STA     $08                 ; 
6A1C: B9 69 02        LDA     hposhAsteroids,Y    ; 
6A1F: FD 84 02        SBC     hposhShip,X         ; 
6A22: 4A              LSR     A                   
6A23: 66 08           ROR     $08                 ; 
6A25: 0A              ASL     A                   
6A26: F0 0C           BEQ     $6A34               ; 
6A28: 10 6D           BPL     $6A97               ; 
6A2A: 49 FE           EOR     #$FE                
6A2C: D0 69           BNE     $6A97               ; 
6A2E: A5 08           LDA     $08                 ; 
6A30: 49 FF           EOR     #$FF                
6A32: 85 08           STA     $08                 ; 
6A34: B9 D2 02        LDA     vposlAsteroids,Y    ; 
6A37: 38              SEC                         
6A38: FD ED 02        SBC     vposlShip,X         ; 
6A3B: 85 09           STA     $09                 ; 
6A3D: B9 8C 02        LDA     vposhAsteroids,Y    ; 
6A40: FD A7 02        SBC     vposhShip,X         ; 
6A43: 4A              LSR     A                   
6A44: 66 09           ROR     $09                 ; 
6A46: 0A              ASL     A                   
6A47: F0 0C           BEQ     $6A55               ; 
6A49: 10 4C           BPL     $6A97               ; 
6A4B: 49 FE           EOR     #$FE                
6A4D: D0 48           BNE     $6A97               ; 
6A4F: A5 09           LDA     $09                 ; 
6A51: 49 FF           EOR     #$FF                
6A53: 85 09           STA     $09                 ; 
6A55: A9 2A           LDA     #$2A                
6A57: 46 0B           LSR     $0B                 ; 
6A59: B0 08           BCS     $6A63               ; 
6A5B: A9 48           LDA     #$48                
6A5D: 46 0B           LSR     $0B                 ; 
6A5F: B0 02           BCS     $6A63               ; 
6A61: A9 84           LDA     #$84                
6A63: E0 01           CPX     #$01                
6A65: B0 02           BCS     $6A69               ; 
6A67: 69 1C           ADC     #$1C                
6A69: D0 0C           BNE     $6A77               ; 
6A6B: 69 12           ADC     #$12                
6A6D: AE 1C 02        LDX     statusSaucer        ; Saucer Flag
6A70: CA              DEX                         
6A71: F0 02           BEQ     $6A75               ; Small Saucer, Branch
6A73: 69 12           ADC     #$12                
6A75: A2 01           LDX     #$01                
6A77: C5 08           CMP     $08                 ; 
6A79: 90 1C           BCC     $6A97               ; 
6A7B: C5 09           CMP     $09                 ; 
6A7D: 90 18           BCC     $6A97               ; 
6A7F: 85 0B           STA     $0B                 ; 
6A81: 4A              LSR     A                   
6A82: 18              CLC                         
6A83: 65 0B           ADC     $0B                 ; 
6A85: 85 0B           STA     $0B                 ; 
6A87: A5 09           LDA     $09                 ; 
6A89: 65 08           ADC     $08                 ; 
6A8B: B0 0A           BCS     $6A97               ; 
6A8D: C5 0B           CMP     $0B                 ; 
6A8F: B0 06           BCS     $6A97               ; 
6A91: 20 0F 6B        JSR     $6B0F               ; 
6A94: 4C F9 69        JMP     $69F9               ; 
6A97: 88              DEY                         
6A98: 30 FA           BMI     $6A94               ; 
6A9A: 4C 0A 6A        JMP     $6A0A               ; 
6A9D: B9 00 02        LDA     statusAsteroids,Y   ; 
6AA0: 29 07           AND     #$07                
6AA2: 85 08           STA     $08                 ; 
6AA4: 20 B5 77        JSR     $77B5               ; 
6AA7: 29 18           AND     #$18                
6AA9: 05 08           ORA     $08                 ; 
6AAB: 9D 00 02        STA     statusAsteroids,X   ; 
6AAE: B9 AF 02        LDA     hposlAsteroids,Y    ; 
6AB1: 9D AF 02        STA     hposlAsteroids,X    ; 
6AB4: B9 69 02        LDA     hposhAsteroids,Y    ; 
6AB7: 9D 69 02        STA     hposhAsteroids,X    ; 
6ABA: B9 D2 02        LDA     vposlAsteroids,Y    ; 
6ABD: 9D D2 02        STA     vposlAsteroids,X    ; 
6AC0: B9 8C 02        LDA     vposhAsteroids,Y    ; 
6AC3: 9D 8C 02        STA     vposhAsteroids,X    ; 
6AC6: B9 23 02        LDA     horzVelAsteroids,Y  ; 
6AC9: 9D 23 02        STA     horzVelAsteroids,X  ; 
6ACC: B9 46 02        LDA     vertVelAsteroids,Y  ; 
6ACF: 9D 46 02        STA     vertVelAsteroids,X  ; 
6AD2: 60              RTS                         
6AD3: 85 0B           STA     $0B                 ; 
6AD5: 86 0C           STX     $0C                 ; 
6AD7: A0 00           LDY     #$00                
6AD9: C8              INY                         
6ADA: B1 0B           LDA     ($0B),Y             ; 
6ADC: 45 09           EOR     $09                 ; 
6ADE: 91 02           STA     ($02),Y             ; 
6AE0: 88              DEY                         
6AE1: C9 F0           CMP     #$F0                
6AE3: B0 1E           BCS     $6B03               ; 
6AE5: C9 A0           CMP     #$A0                
6AE7: B0 16           BCS     $6AFF               ; 
6AE9: B1 0B           LDA     ($0B),Y             ; 
6AEB: 91 02           STA     ($02),Y             ; 
6AED: C8              INY                         
6AEE: C8              INY                         
6AEF: B1 0B           LDA     ($0B),Y             ; 
6AF1: 91 02           STA     ($02),Y             ; 
6AF3: C8              INY                         
6AF4: B1 0B           LDA     ($0B),Y             ; 
6AF6: 45 08           EOR     $08                 ; 
6AF8: 65 17           ADC     $17                 ; 
6AFA: 91 02           STA     ($02),Y             ; 
6AFC: C8              INY                         
6AFD: D0 DA           BNE     $6AD9               ; 
6AFF: 88              DEY                         
6B00: 4C 39 7C        JMP     $7C39               ; 
6B03: B1 0B           LDA     ($0B),Y             ; 
6B05: 45 08           EOR     $08                 ; 
6B07: 18              CLC                         
6B08: 65 17           ADC     $17                 ; 
6B0A: 91 02           STA     ($02),Y             ; 
6B0C: C8              INY                         
6B0D: D0 ED           BNE     $6AFC               ; 
6B0F: E0 01           CPX     #$01                ; Saucer?????
6B11: D0 08           BNE     $6B1B               ; No, branch
6B13: C0 1B           CPY     #$1B                ; Player??????
6B15: D0 12           BNE     $6B29               ; No, branch
6B17: A2 00           LDX     #$00                
6B19: A0 1C           LDY     #$1C                
6B1B: 8A              TXA                         
6B1C: D0 1E           BNE     $6B3C               ; 
6B1E: A9 81           LDA     #$81                
6B20: 8D FA 02        STA     shipSpawnTimer      ; 
6B23: A6 18           LDX     curPlayer           ; Current Player
6B25: D6 57           DEC     ply1CurShips,X      ; Subtract Ship
6B27: A2 00           LDX     #$00                
6B29: A9 A0           LDA     #$A0                
6B2B: 9D 1B 02        STA     statusShip,X        ; 
6B2E: A9 00           LDA     #$00                
6B30: 9D 3E 02        STA     horzVelShip,X       ; 
6B33: 9D 61 02        STA     vertVelShip,X       ; 
6B36: C0 1B           CPY     #$1B                
6B38: 90 0D           BCC     $6B47               ; Smaller????
6B3A: B0 37           BCS     $6B73               ; Larger????
6B3C: A9 00           LDA     #$00                
6B3E: 9D 1B 02        STA     statusShip,X        ; 
6B41: C0 1B           CPY     #$1B                
6B43: F0 21           BEQ     $6B66               ; 
6B45: B0 2C           BCS     $6B73               ; 
6B47: 20 EC 75        JSR     $75EC               ; 
6B4A: B9 00 02        LDA     statusAsteroids,Y   ; 
6B4D: 29 03           AND     #$03                
6B4F: 49 02           EOR     #$02                
6B51: 4A              LSR     A                   
6B52: 6A              ROR     A                   
6B53: 6A              ROR     A                   
6B54: 09 3F           ORA     #$3F                
6B56: 85 69           STA     sndTimeExplosion    ; 
6B58: A9 A0           LDA     #$A0                
6B5A: 99 00 02        STA     statusAsteroids,Y   ; 
6B5D: A9 00           LDA     #$00                
6B5F: 99 23 02        STA     horzVelAsteroids,Y  ; 
6B62: 99 46 02        STA     vertVelAsteroids,Y  ; 
6B65: 60              RTS                         
6B66: 8A              TXA                         
6B67: A6 18           LDX     curPlayer           ; Current Player
6B69: D6 57           DEC     ply1CurShips,X      ; Subtract Ship
6B6B: AA              TAX                         
6B6C: A9 81           LDA     #$81                
6B6E: 8D FA 02        STA     shipSpawnTimer      ; 
6B71: D0 D7           BNE     $6B4A               ; 
6B73: AD F8 02        LDA     saucerTimeReload    ; 
6B76: 8D F7 02        STA     saucerTimer         ; Countdown Timer For When Saucer Appears
6B79: A5 1C           LDA     numPlayers          ; Number Of Players In Current Game
6B7B: F0 CD           BEQ     $6B4A               ; None, Branch
6B7D: 86 0D           STX     $0D                 ; 
6B7F: A6 19           LDX     $19                 ; 
6B81: AD 1C 02        LDA     statusSaucer        ; Saucer Flag
6B84: 4A              LSR     A                   ; Shift It To Carry
6B85: A9 99           LDA     #$99                ; 990 Points, Assume Small Saucer
6B87: B0 02           BCS     $6B8B               ; Carry Will Be Set If Small Saucer
6B89: A9 20           LDA     #$20                ; 200 Points, Its The Large Saucer
6B8B: 20 97 73        JSR     $7397               ; And Add It To Score
6B8E: A6 0D           LDX     $0D                 ; 
6B90: 4C 4A 6B        JMP     $6B4A               ; 
6B93: A5 5C           LDA     fastTimer           ; 
6B95: 29 03           AND     #$03                
6B97: F0 01           BEQ     $6B9A               ; 
6B99: 60              RTS                         
6B9A: AD 1C 02        LDA     statusSaucer        ; Saucer Flag
6B9D: 30 FA           BMI     $6B99               ; Currently Exploding?, Branch
6B9F: F0 03           BEQ     $6BA4               ; No Saucer Currently Active, Branch
6BA1: 4C 34 6C        JMP     $6C34               ; 
6BA4: A5 1C           LDA     numPlayers          ; Number Of Players In Current Game
6BA6: F0 07           BEQ     $6BAF               ; None, Branch
6BA8: AD 1B 02        LDA     statusShip          ; 
6BAB: F0 EC           BEQ     $6B99               ; 
6BAD: 30 EA           BMI     $6B99               ; 
6BAF: AD F9 02        LDA     asteroid_hit_timer  ; 
6BB2: F0 03           BEQ     $6BB7               ; 
6BB4: CE F9 02        DEC     asteroid_hit_timer  ; 
6BB7: CE F7 02        DEC     saucerTimer         ; Update Countdown Timer For When Saucer Appears
6BBA: D0 DD           BNE     $6B99               ; 
6BBC: A9 12           LDA     #$12                
6BBE: 8D F7 02        STA     saucerTimer         ; 
6BC1: AD F9 02        LDA     asteroid_hit_timer  ; 
6BC4: F0 0A           BEQ     $6BD0               ; 
6BC6: AD F6 02        LDA     curAsteroidCount    ; 
6BC9: F0 CE           BEQ     $6B99               ; 
6BCB: CD FD 02        CMP     max_rocks_for_ufo   ; 
6BCE: B0 C9           BCS     $6B99               ; 
6BD0: AD F8 02        LDA     saucerTimeReload    ; 
6BD3: 38              SEC                         
6BD4: E9 06           SBC     #$06                ; Shorten Time Between Saucer Appearence
6BD6: C9 20           CMP     #$20                ; At Lowest Value?
6BD8: 90 03           BCC     $6BDD               ; Yes, Branch
6BDA: 8D F8 02        STA     saucerTimeReload    ; Make The Update
6BDD: A9 00           LDA     #$00                
6BDF: 8D CB 02        STA     hposlSaucer         ; 
6BE2: 8D 85 02        STA     hposhSaucer         ; 
6BE5: 20 B5 77        JSR     $77B5               ; 
6BE8: 4A              LSR     A                   
6BE9: 6E EE 02        ROR     vposlSaucer         ; 
6BEC: 4A              LSR     A                   
6BED: 6E EE 02        ROR     vposlSaucer         ; 
6BF0: 4A              LSR     A                   
6BF1: 6E EE 02        ROR     vposlSaucer         ; 
6BF4: C9 18           CMP     #$18                
6BF6: 90 02           BCC     $6BFA               ; 
6BF8: 29 17           AND     #$17                
6BFA: 8D A8 02        STA     vposhSaucer         ; 
6BFD: A2 10           LDX     #$10                
6BFF: 24 60           BIT     $60                 ; 
6C01: 70 0C           BVS     $6C0F               ; 
6C03: A9 1F           LDA     #$1F                
6C05: 8D 85 02        STA     hposhSaucer         ; 
6C08: A9 FF           LDA     #$FF                
6C0A: 8D CB 02        STA     hposlSaucer         ; 
6C0D: A2 F0           LDX     #$F0                
6C0F: 8E 3F 02        STX     horzVelSaucer       ; 
6C12: A2 02           LDX     #$02                ; Start With Large Saucer
6C14: AD F8 02        LDA     saucerTimeReload    ; Start Checking Score When @ #$7F And Below
6C17: 30 17           BMI     $6C30               ; Not There Yet, Branch Around Score Check
6C19: A4 19           LDY     $19                 ; 
6C1B: B9 53 00        LDA     ply1ScoreThous,Y    ; Current Player Score, Thousands
6C1E: C9 30           CMP     #$30                ; 30,000 Points Or More?
6C20: B0 0D           BCS     $6C2F               ; Yes, Branch
6C22: 20 B5 77        JSR     $77B5               ; 
6C25: 85 08           STA     $08                 ; 
6C27: AD F8 02        LDA     saucerTimeReload    ; 
6C2A: 4A              LSR     A                   
6C2B: C5 08           CMP     $08                 ; 
6C2D: B0 01           BCS     $6C30               ; Going To Be A large Saucer, Branch
6C2F: CA              DEX                         ; Make It A Small Saucer
6C30: 8E 1C 02        STX     statusSaucer        ; Saucer Flag
6C33: 60              RTS                         
6C34: A5 5C           LDA     fastTimer           ; Fast Timer
6C36: 0A              ASL     A                   ; Time To Change Saucer Direction? ( $5C = #$80 )
6C37: D0 0C           BNE     $6C45               ; No, Branch
6C39: 20 B5 77        JSR     $77B5               ; 
6C3C: 29 03           AND     #$03                
6C3E: AA              TAX                         
6C3F: BD D3 6C        LDA     $6CD3,X             ; Direction Table
6C42: 8D 62 02        STA     vertVelSaucer       ; Current saucer direction???
6C45: A5 1C           LDA     numPlayers          ; Number Of Players In Current Game
6C47: F0 05           BEQ     $6C4E               ; None, Branch
6C49: AD FA 02        LDA     shipSpawnTimer      ; 
6C4C: D0 05           BNE     $6C53               ; 
6C4E: CE F7 02        DEC     saucerTimer         ; Time for saucer to shoot?
6C51: F0 01           BEQ     $6C54               ; Yes, branch?
6C53: 60              RTS                         
6C54: A9 0A           LDA     #$0A                ; Time Between Saucer Shots
6C56: 8D F7 02        STA     saucerTimer         ; Reset for next shot
6C59: AD 1C 02        LDA     statusSaucer        ; Saucer Flag
6C5C: 4A              LSR     A                   ; Check Saucer Size
6C5D: F0 06           BEQ     $6C65               ; Branch If Small One
6C5F: 20 B5 77        JSR     $77B5               ; 
6C62: 4C C4 6C        JMP     $6CC4               ; 
6C65: AD 3F 02        LDA     horzVelSaucer       ; 
6C68: C9 80           CMP     #$80                
6C6A: 6A              ROR     A                   
6C6B: 85 0C           STA     $0C                 ; 
6C6D: AD CA 02        LDA     hposlShip           ; 
6C70: 38              SEC                         
6C71: ED CB 02        SBC     hposlSaucer         ; 
6C74: 85 0B           STA     $0B                 ; 
6C76: AD 84 02        LDA     hposhShip           ; 
6C79: ED 85 02        SBC     hposhSaucer         ; 
6C7C: 06 0B           ASL     $0B                 ; 
6C7E: 2A              ROL     A                   
6C7F: 06 0B           ASL     $0B                 ; 
6C81: 2A              ROL     A                   
6C82: 38              SEC                         
6C83: E5 0C           SBC     $0C                 ; 
6C85: AA              TAX                         
6C86: AD 62 02        LDA     vertVelSaucer       ; 
6C89: C9 80           CMP     #$80                
6C8B: 6A              ROR     A                   
6C8C: 85 0C           STA     $0C                 ; 
6C8E: AD ED 02        LDA     vposlShip           ; 
6C91: 38              SEC                         
6C92: ED EE 02        SBC     vposlSaucer         ; 
6C95: 85 0B           STA     $0B                 ; 
6C97: AD A7 02        LDA     vposhShip           ; 
6C9A: ED A8 02        SBC     vposhSaucer         ; 
6C9D: 06 0B           ASL     $0B                 ; 
6C9F: 2A              ROL     A                   
6CA0: 06 0B           ASL     $0B                 ; 
6CA2: 2A              ROL     A                   
6CA3: 38              SEC                         
6CA4: E5 0C           SBC     $0C                 ; 
6CA6: A8              TAY                         
6CA7: 20 F0 76        JSR     $76F0               ; 
6CAA: 85 62           STA     saucerShotDir       ; 
6CAC: 20 B5 77        JSR     $77B5               ; 
6CAF: A6 19           LDX     $19                 ; 
6CB1: B4 53           LDY     ply1ScoreThous,X    ; Current Players Score, Thousands
6CB3: C0 35           CPY     #$35                ; 35,000?
6CB5: A2 00           LDX     #$00                
6CB7: 90 01           BCC     $6CBA               ; Branch If Less
6CB9: E8              INX                         
6CBA: 3D CF 6C        AND     $6CCF,X             ; 
6CBD: 10 03           BPL     $6CC2               ; 
6CBF: 1D D1 6C        ORA     $6CD1,X             ; 
6CC2: 65 62           ADC     saucerShotDir       ; Direction Shot Is Traveling???
6CC4: 85 62           STA     saucerShotDir       ; 
6CC6: A0 03           LDY     #$03                
6CC8: A2 01           LDX     #$01                
6CCA: 86 0E           STX     $0E                 ; 
6CCC: 4C F2 6C        JMP     $6CF2               ; 
6CCF: 8F 
6CD0: 87 
6CD1: 70 78           BVS     $6D4B               ; 
6CD3: F0 00           BEQ     $6CD5               ; 
6CD5: 00              BRK                         
6CD6: 10 A5           BPL     $6C7D               ; 
6CD8: 1C 
6CD9: F0 21           BEQ     $6CFC               ; None, Branch
6CDB: 0E 04 20        ASL     SWFIRE              ; Fire Switch
6CDE: 66 63           ROR     photomLimiter       ; 
6CE0: 24 63           BIT     photomLimiter       ; 
6CE2: 10 18           BPL     $6CFC               ; 
6CE4: 70 16           BVS     $6CFC               ; 
6CE6: AD FA 02        LDA     shipSpawnTimer      ; 
6CE9: D0 11           BNE     $6CFC               ; 
6CEB: AA              TAX                         
6CEC: A9 03           LDA     #$03                ; Number of shots allowed
6CEE: 85 0E           STA     $0E                 ; 
6CF0: A0 07           LDY     #$07                ; Offset to player shot slots
6CF2: B9 1B 02        LDA     statusShip,Y        ; Check For A Open Slot For The Shot
6CF5: F0 06           BEQ     $6CFD               ; Branch If This Slot Is Open
6CF7: 88              DEY                         ; Point To Next Slot
6CF8: C4 0E           CPY     $0E                 ; Out Of Slots?
6CFA: D0 F6           BNE     $6CF2               ; No, Branch And Keep Checking
6CFC: 60              RTS                         
6CFD: 86 0D           STX     $0D                 ; 
6CFF: A9 12           LDA     #$12                ; Time shot stays on screen
6D01: 99 1B 02        STA     statusShip,Y        ; To shot timer
6D04: B5 61           LDA     direction,X         ; Shot direction
6D06: 20 D2 77        JSR     $77D2               ; 
6D09: A6 0D           LDX     $0D                 ; 
6D0B: C9 80           CMP     #$80                
6D0D: 6A              ROR     A                   
6D0E: 85 09           STA     $09                 ; 
6D10: 18              CLC                         
6D11: 7D 3E 02        ADC     horzVelShip,X       ; 
6D14: 30 08           BMI     $6D1E               ; 
6D16: C9 70           CMP     #$70                
6D18: 90 0A           BCC     $6D24               ; 
6D1A: A9 6F           LDA     #$6F                
6D1C: D0 06           BNE     $6D24               ; 
6D1E: C9 91           CMP     #$91                
6D20: B0 02           BCS     $6D24               ; 
6D22: A9 91           LDA     #$91                
6D24: 99 3E 02        STA     horzVelShip,Y       ; 
6D27: B5 61           LDA     direction,X         ; 
6D29: 20 D5 77        JSR     $77D5               ; 
6D2C: A6 0D           LDX     $0D                 ; 
6D2E: C9 80           CMP     #$80                
6D30: 6A              ROR     A                   
6D31: 85 0C           STA     $0C                 ; 
6D33: 18              CLC                         
6D34: 7D 61 02        ADC     vertVelShip,X       ; 
6D37: 30 08           BMI     $6D41               ; 
6D39: C9 70           CMP     #$70                
6D3B: 90 0A           BCC     $6D47               ; 
6D3D: A9 6F           LDA     #$6F                
6D3F: D0 06           BNE     $6D47               ; 
6D41: C9 91           CMP     #$91                
6D43: B0 02           BCS     $6D47               ; 
6D45: A9 91           LDA     #$91                
6D47: 99 61 02        STA     vertVelShip,Y       ; 
6D4A: A2 00           LDX     #$00                
6D4C: A5 09           LDA     $09                 ; 
6D4E: 10 01           BPL     $6D51               ; 
6D50: CA              DEX                         
6D51: 86 08           STX     $08                 ; 
6D53: A6 0D           LDX     $0D                 ; 
6D55: C9 80           CMP     #$80                
6D57: 6A              ROR     A                   
6D58: 18              CLC                         
6D59: 65 09           ADC     $09                 ; 
6D5B: 18              CLC                         
6D5C: 7D CA 02        ADC     hposlShip,X         ; 
6D5F: 99 CA 02        STA     hposlShip,Y         ; 
6D62: A5 08           LDA     $08                 ; 
6D64: 7D 84 02        ADC     hposhShip,X         ; 
6D67: 99 84 02        STA     hposhShip,Y         ; 
6D6A: A2 00           LDX     #$00                
6D6C: A5 0C           LDA     $0C                 ; 
6D6E: 10 01           BPL     $6D71               ; 
6D70: CA              DEX                         
6D71: 86 0B           STX     $0B                 ; 
6D73: A6 0D           LDX     $0D                 ; 
6D75: C9 80           CMP     #$80                
6D77: 6A              ROR     A                   
6D78: 18              CLC                         
6D79: 65 0C           ADC     $0C                 ; 
6D7B: 18              CLC                         
6D7C: 7D ED 02        ADC     vposlShip,X         ; 
6D7F: 99 ED 02        STA     vposlShip,Y         ; 
6D82: A5 0B           LDA     $0B                 ; 
6D84: 7D A7 02        ADC     vposhShip,X         ; 
6D87: 99 A7 02        STA     vposhShip,Y         ; 
6D8A: A9 80           LDA     #$80                
6D8C: 95 66           STA     sndTimePlayerFire,X ; 
6D8E: 60              RTS                         
6D8F: D8              CLD                         
6D90: A5 32           LDA     ply1HighPlacement   ; 
6D92: 25 33           AND     ply2HighPlacement   ; 
6D94: 10 01           BPL     $6D97               ; 
6D96: 60              RTS                         
6D97: A5 1A           LDA     numPrevPlayers      ; 
6D99: 4A              LSR     A                   
6D9A: F0 18           BEQ     $6DB4               ; 
6D9C: A0 01           LDY     #$01                ; Offset For "PLAYER "
6D9E: 20 F6 77        JSR     PrintPackedMsg      ; And Draw To Screen
6DA1: A0 02           LDY     #$02                
6DA3: A6 33           LDX     ply2HighPlacement   ; 
6DA5: 10 01           BPL     $6DA8               ; 
6DA7: 88              DEY                         
6DA8: 84 18           STY     curPlayer           ; Current Player
6DAA: A5 5C           LDA     fastTimer           ; Fast Timer
6DAC: 29 10           AND     #$10                
6DAE: D0 04           BNE     $6DB4               ; 
6DB0: 98              TYA                         
6DB1: 20 D1 7B        JSR     $7BD1               ; 
6DB4: 46 18           LSR     curPlayer           ; Current Player
6DB6: 20 B2 73        JSR     $73B2               ; 
6DB9: A0 02           LDY     #$02                ; Offset For "YOUR SCORE IS ONE OF THE TEN BEST"
6DBB: 20 F6 77        JSR     PrintPackedMsg      ; And Draw It To Screen
6DBE: A0 03           LDY     #$03                ; Offset For "PLEASE ENTER YOUR INITIALS"
6DC0: 20 F6 77        JSR     PrintPackedMsg      ; And Draw It To Screen
6DC3: A0 04           LDY     #$04                ; Offset For "PUSH ROTATE TO SELECT LETTER"
6DC5: 20 F6 77        JSR     PrintPackedMsg      ; And Draw It To Screen
6DC8: A0 05           LDY     #$05                ; Offset For "PUSH HYPERSPACE WHEN LETTER IS CORRECT"
6DCA: 20 F6 77        JSR     PrintPackedMsg      ; And Draw It To Screen
6DCD: A9 20           LDA     #$20                
6DCF: 85 00           STA     $00                 ; 
6DD1: A9 64           LDA     #$64                
6DD3: A2 39           LDX     #$39                
6DD5: 20 03 7C        JSR     $7C03               ; 
6DD8: A9 70           LDA     #$70                
6DDA: 20 DE 7C        JSR     $7CDE               ; 
6DDD: A6 18           LDX     curPlayer           ; Current Player
6DDF: B4 32           LDY     ply1HighPlacement,X ; 
6DE1: 84 0B           STY     $0B                 ; 
6DE3: 98              TYA                         
6DE4: 18              CLC                         
6DE5: 65 31           ADC     highScoreLetter     ; 
6DE7: 85 0C           STA     $0C                 ; 
6DE9: 20 1A 6F        JSR     $6F1A               ; 
6DEC: A4 0B           LDY     $0B                 ; 
6DEE: C8              INY                         
6DEF: 20 1A 6F        JSR     $6F1A               ; 
6DF2: A4 0B           LDY     $0B                 ; 
6DF4: C8              INY                         
6DF5: C8              INY                         
6DF6: 20 1A 6F        JSR     $6F1A               ; 
6DF9: AD 03 20        LDA     SWHYPER             ; Hyperspace Switch
6DFC: 2A              ROL     A                   
6DFD: 26 63           ROL     photomLimiter       ; 
6DFF: A5 63           LDA     photomLimiter       ; 
6E01: 29 1F           AND     #$1F                
6E03: C9 07           CMP     #$07                
6E05: D0 27           BNE     $6E2E               ; 
6E07: E6 31           INC     highScoreLetter     ; 
6E09: A5 31           LDA     highScoreLetter     ; 
6E0B: C9 03           CMP     #$03                
6E0D: 90 13           BCC     $6E22               ; 
6E0F: A6 18           LDX     curPlayer           ; Current Player
6E11: A9 FF           LDA     #$FF                
6E13: 95 32           STA     ply1HighPlacement,X ; 
6E15: A2 00           LDX     #$00                
6E17: 86 18           STX     curPlayer           ; 
6E19: 86 31           STX     highScoreLetter     ; 
6E1B: A2 F0           LDX     #$F0                
6E1D: 86 5D           STX     slowTimer           ; Slow Timer
6E1F: 4C B2 73        JMP     $73B2               ; 
6E22: E6 0C           INC     $0C                 ; 
6E24: A6 0C           LDX     $0C                 ; 
6E26: A9 F4           LDA     #$F4                
6E28: 85 5D           STA     slowTimer           ; Slow Timer
6E2A: A9 0B           LDA     #$0B                
6E2C: 95 34           STA     highScoresInitials,X; 
6E2E: A5 5D           LDA     slowTimer           ; Slow Timer
6E30: D0 08           BNE     $6E3A               ; 
6E32: A9 FF           LDA     #$FF                
6E34: 85 32           STA     ply1HighPlacement   ; 
6E36: 85 33           STA     ply2HighPlacement   ; 
6E38: 30 DB           BMI     $6E15               ; 
6E3A: A5 5C           LDA     fastTimer           ; Fast Timer
6E3C: 29 07           AND     #$07                
6E3E: D0 31           BNE     $6E71               ; 
6E40: AD 07 24        LDA     SWROTLEFT           ; Rotate Left Switch
6E43: 10 04           BPL     $6E49               ; 
6E45: A9 01           LDA     #$01                
6E47: D0 07           BNE     $6E50               ; 
6E49: AD 06 24        LDA     SWROTRGHT           ; Rotate Right Switch
6E4C: 10 23           BPL     $6E71               ; 
6E4E: A9 FF           LDA     #$FF                
6E50: A6 0C           LDX     $0C                 ; 
6E52: 18              CLC                         
6E53: 75 34           ADC     highScoresInitials,X; 
6E55: 30 10           BMI     $6E67               ; 
6E57: C9 0B           CMP     #$0B                
6E59: B0 0E           BCS     $6E69               ; 
6E5B: C9 01           CMP     #$01                
6E5D: F0 04           BEQ     $6E63               ; 
6E5F: A9 00           LDA     #$00                
6E61: F0 0C           BEQ     $6E6F               ; 
6E63: A9 0B           LDA     #$0B                
6E65: D0 08           BNE     $6E6F               ; 
6E67: A9 24           LDA     #$24                
6E69: C9 25           CMP     #$25                
6E6B: 90 02           BCC     $6E6F               ; 
6E6D: A9 00           LDA     #$00                
6E6F: 95 34           STA     highScoresInitials,X; 
6E71: A9 00           LDA     #$00                
6E73: 60              RTS                         
6E74: A5 1C           LDA     numPlayers          ; Number Of Players In Current Game
6E76: F0 5F           BEQ     $6ED7               ; None, Branch
6E78: AD 1B 02        LDA     statusShip          ; Player Flag
6E7B: 30 5A           BMI     $6ED7               ; Branch If Currently Exploding
6E7D: AD FA 02        LDA     shipSpawnTimer      ; 
6E80: D0 55           BNE     $6ED7               ; 
6E82: AD 03 20        LDA     SWHYPER             ; Hyperspace Switch
6E85: 10 50           BPL     $6ED7               ; Branch If NOT Pressed
6E87: A9 00           LDA     #$00                
6E89: 8D 1B 02        STA     statusShip          ; 
6E8C: 8D 3E 02        STA     horzVelShip         ; 
6E8F: 8D 61 02        STA     vertVelShip         ; 
6E92: A9 30           LDA     #$30                
6E94: 8D FA 02        STA     shipSpawnTimer      ; 
6E97: 20 B5 77        JSR     $77B5               ; 
6E9A: 29 1F           AND     #$1F                
6E9C: C9 1D           CMP     #$1D                
6E9E: 90 02           BCC     $6EA2               ; 
6EA0: A9 1C           LDA     #$1C                
6EA2: C9 03           CMP     #$03                
6EA4: B0 02           BCS     $6EA8               ; 
6EA6: A9 03           LDA     #$03                
6EA8: 8D 84 02        STA     hposhShip           ; 
6EAB: A2 05           LDX     #$05                
6EAD: 20 B5 77        JSR     $77B5               ; 
6EB0: CA              DEX                         
6EB1: D0 FA           BNE     $6EAD               ; 
6EB3: 29 1F           AND     #$1F                
6EB5: E8              INX                         ; Assume Success ( X = 1 At This Point )
6EB6: C9 18           CMP     #$18                
6EB8: 90 0C           BCC     $6EC6               ; 
6EBA: 29 07           AND     #$07                
6EBC: 0A              ASL     A                   
6EBD: 69 04           ADC     #$04                
6EBF: CD F6 02        CMP     curAsteroidCount    ; 
6EC2: 90 02           BCC     $6EC6               ; 
6EC4: A2 80           LDX     #$80                ; Flag Hyperspace Unsuccessful
6EC6: C9 15           CMP     #$15                
6EC8: 90 02           BCC     $6ECC               ; 
6ECA: A9 14           LDA     #$14                
6ECC: C9 03           CMP     #$03                
6ECE: B0 02           BCS     $6ED2               ; 
6ED0: A9 03           LDA     #$03                
6ED2: 8D A7 02        STA     vposhShip           ; 
6ED5: 86 59           STX     hyperSpaceFlag      ; Hyperspace Flag
6ED7: 60              RTS                         
6ED8: A9 02           LDA     #$02                
6EDA: 8D F5 02        STA     asteroidsPerWave    ; 
6EDD: A2 03           LDX     #$03                ; Assume A 3 Ship Game
6EDF: 4E 02 28        LSR     SWCNCMULT           ; Shift Number Of Starting Ships Bit To Carry
6EE2: B0 01           BCS     $6EE5               ; 3 Ship Game
6EE4: E8              INX                         ; 4 Ship Game
6EE5: 86 56           STX     numShipsPerGame     ; Store number of starting ships
6EE7: A9 00           LDA     #$00                
6EE9: A2 04           LDX     #$04                
6EEB: 9D 1B 02        STA     statusShip,X        ; Clear player data
6EEE: 9D 1F 02        STA     shipShotsTimer,X    ; 
6EF1: 95 51           STA     highScoresInitials+1D,X; *BUG* Should Be $52,X
6EF3: CA              DEX                         
6EF4: 10 F5           BPL     $6EEB               ; 
6EF6: 8D F6 02        STA     curAsteroidCount    ; 
6EF9: 60              RTS                         
6EFA: A9 00           LDA     #$00                
6EFC: 8D 00 36        STA     SNDEXP              ; 
6EFF: 8D 00 3A        STA     SNDTHUMP            ; 
6F02: 8D 00 3C        STA     SNDSAUCR            ; 
6F05: 8D 01 3C        STA     SNDSFIRE            ; 
6F08: 8D 03 3C        STA     SNDTHRUST           ; 
6F0B: 8D 04 3C        STA     SNDFIRE             ; 
6F0E: 8D 05 3C        STA     SNDBONUS            ; 
6F11: 85 69           STA     sndTimeExplosion    ; 
6F13: 85 66           STA     sndTimePlayerFire   ; 
6F15: 85 67           STA     sndTimeSaucerFire   ; 
6F17: 85 68           STA     sndTimeBonusShip    ; 
6F19: 60              RTS                         
6F1A: B9 34 00        LDA     highScoresInitials,Y; 
6F1D: 0A              ASL     A                   
6F1E: A8              TAY                         
6F1F: D0 14           BNE     $6F35               ; 
6F21: A5 32           LDA     ply1HighPlacement   ; 
6F23: 25 33           AND     ply2HighPlacement   ; 
6F25: 30 0E           BMI     $6F35               ; 
6F27: A9 72           LDA     #$72                
6F29: A2 F8           LDX     #$F8                
6F2B: 20 45 7D        JSR     $7D45               ; 
6F2E: A9 01           LDA     #$01                
6F30: A2 F8           LDX     #$F8                
6F32: 4C 45 7D        JMP     $7D45               ; 
6F35: BE D5 56        LDX     $56D5,Y             
6F38: B9 D4 56        LDA     $56D4,Y             
6F3B: 4C 45 7D        JMP     $7D45               ; 
6F3E: F0 16           BEQ     $6F56               ; 
6F40: 84 08           STY     $08                 ; 
6F42: A2 D5           LDX     #$D5                
6F44: A0 E0           LDY     #$E0                
6F46: 84 00           STY     $00                 ; 
6F48: 20 03 7C        JSR     $7C03               ; 
6F4B: A2 DA           LDX     #$DA                
6F4D: A9 54           LDA     #$54                
6F4F: 20 FC 7B        JSR     $7BFC               ; 
6F52: C6 08           DEC     $08                 ; 
6F54: D0 F5           BNE     $6F4B               ; 
6F56: 60              RTS                         
6F57: A2 22           LDX     #$22                
6F59: BD 00 02        LDA     statusAsteroids,X   ; 
6F5C: D0 04           BNE     $6F62               ; 
6F5E: CA              DEX                         
6F5F: 10 F8           BPL     $6F59               ; 
6F61: 60              RTS                         
6F62: 10 63           BPL     $6FC7               ; 
6F64: 20 08 77        JSR     $7708               ; 
6F67: 4A              LSR     A                   
6F68: 4A              LSR     A                   
6F69: 4A              LSR     A                   
6F6A: 4A              LSR     A                   
6F6B: E0 1B           CPX     #$1B                
6F6D: D0 07           BNE     $6F76               ; 
6F6F: A5 5C           LDA     fastTimer           ; 
6F71: 29 01           AND     #$01                
6F73: 4A              LSR     A                   
6F74: F0 01           BEQ     $6F77               ; 
6F76: 38              SEC                         
6F77: 7D 00 02        ADC     statusAsteroids,X   ; 
6F7A: 30 25           BMI     $6FA1               ; 
6F7C: E0 1B           CPX     #$1B                
6F7E: F0 13           BEQ     $6F93               ; 
6F80: B0 17           BCS     $6F99               ; 
6F82: CE F6 02        DEC     curAsteroidCount    ; 
6F85: D0 05           BNE     $6F8C               ; 
6F87: A0 7F           LDY     #$7F                
6F89: 8C FB 02        STY     astdWaveTimer       ; 
6F8C: A9 00           LDA     #$00                
6F8E: 9D 00 02        STA     statusAsteroids,X   ; 
6F91: F0 CB           BEQ     $6F5E               ; 
6F93: 20 E8 71        JSR     $71E8               ; 
6F96: 4C 8C 6F        JMP     $6F8C               ; 
6F99: AD F8 02        LDA     saucerTimeReload    ; 
6F9C: 8D F7 02        STA     saucerTimer         ; Countdown Timer For When Saucer Appears
6F9F: D0 EB           BNE     $6F8C               ; 
6FA1: 9D 00 02        STA     statusAsteroids,X   ; 
6FA4: 29 F0           AND     #$F0                
6FA6: 18              CLC                         
6FA7: 69 10           ADC     #$10                
6FA9: E0 1B           CPX     #$1B                
6FAB: D0 02           BNE     $6FAF               ; 
6FAD: A9 00           LDA     #$00                
6FAF: A8              TAY                         
6FB0: BD AF 02        LDA     hposlAsteroids,X    ; 
6FB3: 85 04           STA     $04                 ; 
6FB5: BD 69 02        LDA     hposhAsteroids,X    ; 
6FB8: 85 05           STA     $05                 ; 
6FBA: BD D2 02        LDA     vposlAsteroids,X    ; 
6FBD: 85 06           STA     $06                 ; 
6FBF: BD 8C 02        LDA     vposhAsteroids,X    ; 
6FC2: 85 07           STA     $07                 ; 
6FC4: 4C 27 70        JMP     $7027               ; 
6FC7: 18              CLC                         
6FC8: A0 00           LDY     #$00                
6FCA: BD 23 02        LDA     horzVelAsteroids,X  ; 
6FCD: 10 01           BPL     $6FD0               ; 
6FCF: 88              DEY                         
6FD0: 7D AF 02        ADC     hposlAsteroids,X    ; 
6FD3: 9D AF 02        STA     hposlAsteroids,X    ; 
6FD6: 85 04           STA     $04                 ; 
6FD8: 98              TYA                         
6FD9: 7D 69 02        ADC     hposhAsteroids,X    ; 
6FDC: C9 20           CMP     #$20                
6FDE: 90 0C           BCC     $6FEC               ; 
6FE0: 29 1F           AND     #$1F                
6FE2: E0 1C           CPX     #$1C                
6FE4: D0 06           BNE     $6FEC               ; 
6FE6: 20 2D 70        JSR     $702D               ; 
6FE9: 4C 5E 6F        JMP     $6F5E               ; 
6FEC: 9D 69 02        STA     hposhAsteroids,X    ; 
6FEF: 85 05           STA     $05                 ; 
6FF1: 18              CLC                         
6FF2: A0 00           LDY     #$00                
6FF4: BD 46 02        LDA     vertVelAsteroids,X  ; 
6FF7: 10 02           BPL     $6FFB               ; 
6FF9: A0 FF           LDY     #$FF                
6FFB: 7D D2 02        ADC     vposlAsteroids,X    ; 
6FFE: 9D D2 02        STA     vposlAsteroids,X    ; 
7001: 85 06           STA     $06                 ; 
7003: 98              TYA                         
7004: 7D 8C 02        ADC     vposhAsteroids,X    ; 
7007: C9 18           CMP     #$18                
7009: 90 08           BCC     $7013               ; 
700B: F0 04           BEQ     $7011               ; 
700D: A9 17           LDA     #$17                
700F: D0 02           BNE     $7013               ; 
7011: A9 00           LDA     #$00                
7013: 9D 8C 02        STA     vposhAsteroids,X    ; 
7016: 85 07           STA     $07                 ; 
7018: BD 00 02        LDA     statusAsteroids,X   ; 
701B: A0 E0           LDY     #$E0                
701D: 4A              LSR     A                   
701E: B0 07           BCS     $7027               ; 
7020: A0 F0           LDY     #$F0                
7022: 4A              LSR     A                   
7023: B0 02           BCS     $7027               ; 
7025: A0 00           LDY     #$00                
7027: 20 FE 72        JSR     $72FE               ; 
702A: 4C 5E 6F        JMP     $6F5E               ; 
702D: AD F8 02        LDA     saucerTimeReload    ; Starting Value For Timer @ $02F7
7030: 8D F7 02        STA     saucerTimer         ; Countdown Timer For When Saucer Appears
7033: A9 00           LDA     #$00                
7035: 8D 1C 02        STA     statusSaucer        ; Saucer Flag
7038: 8D 3F 02        STA     horzVelSaucer       ; 
703B: 8D 62 02        STA     vertVelSaucer       ; 
703E: 60              RTS                         
703F: A5 1C           LDA     numPlayers          ; Number Of Players In Current Game
7041: F0 42           BEQ     $7085               ; None, Branch
7043: AD 1B 02        LDA     statusShip          ; Player Flag
7046: 30 3D           BMI     $7085               ; Branch If Currently Exploding
7048: AD FA 02        LDA     shipSpawnTimer      ; 
704B: F0 39           BEQ     $7086               ; 
704D: CE FA 02        DEC     shipSpawnTimer      ; 
7050: D0 33           BNE     $7085               ; 
7052: A4 59           LDY     hyperSpaceFlag      ; Hyperspace Flag
7054: 30 19           BMI     $706F               ; Gonna Die From Hyperspace, Branch
7056: D0 10           BNE     $7068               ; Successful Hyperspace, Branch
7058: 20 39 71        JSR     $7139               ; 
705B: D0 24           BNE     $7081               ; 
705D: AC 1C 02        LDY     statusSaucer        ; 
7060: F0 06           BEQ     $7068               ; 
7062: A0 02           LDY     #$02                
7064: 8C FA 02        STY     shipSpawnTimer      ; 
7067: 60              RTS                         
7068: A9 01           LDA     #$01                ; Flag Ship OK
706A: 8D 1B 02        STA     statusShip          ; 
706D: D0 12           BNE     $7081               ; Will Always Branch
706F: A9 A0           LDA     #$A0                ; Switch To Explosion Timer
7071: 8D 1B 02        STA     statusShip          ; 
7074: A2 3E           LDX     #$3E                
7076: 86 69           STX     sndTimeExplosion    ; 
7078: A6 18           LDX     curPlayer           ; Current Player
707A: D6 57           DEC     ply1CurShips,X      ; Subtract Ship
707C: A9 81           LDA     #$81                
707E: 8D FA 02        STA     shipSpawnTimer      ; 
7081: A9 00           LDA     #$00                
7083: 85 59           STA     hyperSpaceFlag      ; 
7085: 60              RTS                         
7086: AD 07 24        LDA     SWROTLEFT           ; Rotate Left Switch
7089: 10 04           BPL     $708F               ; Branch If NOT Pressed
708B: A9 03           LDA     #$03                
708D: D0 07           BNE     $7096               ; Will Always Branch
708F: AD 06 24        LDA     SWROTRGHT           ; Rotate Right Switch
7092: 10 07           BPL     $709B               ; Branch If NOT Pressed
7094: A9 FD           LDA     #$FD                
7096: 18              CLC                         
7097: 65 61           ADC     direction           ; Current Ship Direction
7099: 85 61           STA     direction           ; 
709B: A5 5C           LDA     fastTimer           ; Fast Timer
709D: 4A              LSR     A                   
709E: B0 E5           BCS     $7085               ; 
70A0: AD 05 24        LDA     SWTHRUST            ; Thrust Switch
70A3: 10 3C           BPL     $70E1               ; Branch If NOT Pressed
70A5: A9 80           LDA     #$80                
70A7: 8D 03 3C        STA     SNDTHRUST           ; Ship Thrust Sound
70AA: A0 00           LDY     #$00                
70AC: A5 61           LDA     direction           ; Current Ship Direction
70AE: 20 D2 77        JSR     $77D2               ; 
70B1: 10 01           BPL     $70B4               ; 
70B3: 88              DEY                         
70B4: 0A              ASL     A                   
70B5: 18              CLC                         
70B6: 65 64           ADC     ship_thrust_dH      ; 
70B8: AA              TAX                         
70B9: 98              TYA                         
70BA: 6D 3E 02        ADC     horzVelShip         ; 
70BD: 20 25 71        JSR     $7125               ; 
70C0: 8D 3E 02        STA     horzVelShip         ; 
70C3: 86 64           STX     ship_thrust_dH      ; 
70C5: A0 00           LDY     #$00                
70C7: A5 61           LDA     direction           ; 
70C9: 20 D5 77        JSR     $77D5               ; 
70CC: 10 01           BPL     $70CF               ; 
70CE: 88              DEY                         
70CF: 0A              ASL     A                   
70D0: 18              CLC                         
70D1: 65 65           ADC     ship_thrust_dV      ; 
70D3: AA              TAX                         
70D4: 98              TYA                         
70D5: 6D 61 02        ADC     vertVelShip         ; 
70D8: 20 25 71        JSR     $7125               ; 
70DB: 8D 61 02        STA     vertVelShip         ; 
70DE: 86 65           STX     ship_thrust_dV      ; 
70E0: 60              RTS                         
70E1: A9 00           LDA     #$00                
70E3: 8D 03 3C        STA     SNDTHRUST           ; Ship Thrust Sound
70E6: AD 3E 02        LDA     horzVelShip         ; 
70E9: 05 64           ORA     ship_thrust_dH      ; 
70EB: F0 18           BEQ     $7105               ; 
70ED: AD 3E 02        LDA     horzVelShip         ; 
70F0: 0A              ASL     A                   
70F1: A2 FF           LDX     #$FF                
70F3: 18              CLC                         
70F4: 49 FF           EOR     #$FF                
70F6: 30 02           BMI     $70FA               ; 
70F8: E8              INX                         
70F9: 38              SEC                         
70FA: 65 64           ADC     ship_thrust_dH      ; 
70FC: 85 64           STA     ship_thrust_dH      ; 
70FE: 8A              TXA                         
70FF: 6D 3E 02        ADC     horzVelShip         ; 
7102: 8D 3E 02        STA     horzVelShip         ; 
7105: A5 65           LDA     ship_thrust_dV      ; 
7107: 0D 61 02        ORA     vertVelShip         ; 
710A: F0 18           BEQ     $7124               ; 
710C: AD 61 02        LDA     vertVelShip         ; 
710F: 0A              ASL     A                   
7110: A2 FF           LDX     #$FF                
7112: 18              CLC                         
7113: 49 FF           EOR     #$FF                
7115: 30 02           BMI     $7119               ; 
7117: 38              SEC                         
7118: E8              INX                         
7119: 65 65           ADC     ship_thrust_dV      ; 
711B: 85 65           STA     ship_thrust_dV      ; 
711D: 8A              TXA                         
711E: 6D 61 02        ADC     vertVelShip         ; 
7121: 8D 61 02        STA     vertVelShip         ; 
7124: 60              RTS                         
7125: 30 09           BMI     $7130               ; 
7127: C9 40           CMP     #$40                
7129: 90 0D           BCC     $7138               ; 
712B: A2 FF           LDX     #$FF                
712D: A9 3F           LDA     #$3F                
712F: 60              RTS                         
7130: C9 C0           CMP     #$C0                
7132: B0 04           BCS     $7138               ; 
7134: A2 01           LDX     #$01                
7136: A9 C0           LDA     #$C0                
7138: 60              RTS                         
7139: A2 1C           LDX     #$1C                
713B: BD 00 02        LDA     statusAsteroids,X   ; 
713E: F0 1E           BEQ     $715E               ; 
7140: BD 69 02        LDA     hposhAsteroids,X    ; 
7143: 38              SEC                         
7144: ED 84 02        SBC     hposhShip           ; 
7147: C9 04           CMP     #$04                
7149: 90 04           BCC     $714F               ; 
714B: C9 FC           CMP     #$FC                
714D: 90 0F           BCC     $715E               ; 
714F: BD 8C 02        LDA     vposhAsteroids,X    ; 
7152: 38              SEC                         
7153: ED A7 02        SBC     vposhShip           ; 
7156: C9 04           CMP     #$04                
7158: 90 09           BCC     $7163               ; 
715A: C9 FC           CMP     #$FC                
715C: B0 05           BCS     $7163               ; 
715E: CA              DEX                         
715F: 10 DA           BPL     $713B               ; 
7161: E8              INX                         
7162: 60              RTS                         
7163: EE FA 02        INC     shipSpawnTimer      ; 
7166: 60              RTS                         
7167: 90 A2           BCC     $710B               ; 
7169: 1A 
716A: AD FB 02        LDA     astdWaveTimer       ; 
716D: D0 70           BNE     $71DF               ; 
716F: AD 1C 02        LDA     statusSaucer        ; Saucer Flag
7172: D0 73           BNE     $71E7               ; Branch If Saucer Is Currently Active
7174: 8D 3F 02        STA     horzVelSaucer       ; 
7177: 8D 62 02        STA     vertVelSaucer       ; 
717A: EE FD 02        INC     max_rocks_for_ufo   ; 
717D: AD FD 02        LDA     max_rocks_for_ufo   ; 
7180: C9 0B           CMP     #$0B                
7182: 90 03           BCC     $7187               ; 
7184: CE FD 02        DEC     max_rocks_for_ufo   ; 
7187: AD F5 02        LDA     asteroidsPerWave    ; 
718A: 18              CLC                         
718B: 69 02           ADC     #$02                
718D: C9 0B           CMP     #$0B                
718F: 90 02           BCC     $7193               ; Branch if smaller???
7191: A9 0B           LDA     #$0B                
7193: 8D F6 02        STA     curAsteroidCount    ; 
7196: 8D F5 02        STA     asteroidsPerWave    ; 
7199: 85 08           STA     $08                 ; 
719B: A0 1C           LDY     #$1C                
719D: 20 B5 77        JSR     $77B5               ; 
71A0: 29 18           AND     #$18                
71A2: 09 04           ORA     #$04                
71A4: 9D 00 02        STA     statusAsteroids,X   ; 
71A7: 20 03 72        JSR     $7203               ; 
71AA: 20 B5 77        JSR     $77B5               ; 
71AD: 4A              LSR     A                   
71AE: 29 1F           AND     #$1F                
71B0: 90 13           BCC     $71C5               ; 
71B2: C9 18           CMP     #$18                
71B4: 90 02           BCC     $71B8               ; 
71B6: 29 17           AND     #$17                
71B8: 9D 8C 02        STA     vposhAsteroids,X    ; 
71BB: A9 00           LDA     #$00                
71BD: 9D 69 02        STA     hposhAsteroids,X    ; 
71C0: 9D AF 02        STA     hposlAsteroids,X    ; 
71C3: F0 0B           BEQ     $71D0               ; 
71C5: 9D 69 02        STA     hposhAsteroids,X    ; 
71C8: A9 00           LDA     #$00                
71CA: 9D 8C 02        STA     vposhAsteroids,X    ; 
71CD: 9D D2 02        STA     vposlAsteroids,X    ; 
71D0: CA              DEX                         
71D1: C6 08           DEC     $08                 ; 
71D3: D0 C8           BNE     $719D               ; 
71D5: A9 7F           LDA     #$7F                
71D7: 8D F7 02        STA     saucerTimer         ; Countdown Timer For When Saucer Appears
71DA: A9 30           LDA     #$30                
71DC: 8D FC 02        STA     astWaveTimerReload  ; Starting Value For Timer @ $6E
71DF: A9 00           LDA     #$00                
71E1: 9D 00 02        STA     statusAsteroids,X   ; 
71E4: CA              DEX                         
71E5: 10 FA           BPL     $71E1               ; 
71E7: 60              RTS                         
71E8: A9 60           LDA     #$60                
71EA: 8D CA 02        STA     hposlShip           ; 
71ED: 8D ED 02        STA     vposlShip           ; 
71F0: A9 00           LDA     #$00                
71F2: 8D 3E 02        STA     horzVelShip         ; 
71F5: 8D 61 02        STA     vertVelShip         ; 
71F8: A9 10           LDA     #$10                
71FA: 8D 84 02        STA     hposhShip           ; 
71FD: A9 0C           LDA     #$0C                
71FF: 8D A7 02        STA     vposhShip           ; 
7202: 60              RTS                         
7203: 20 B5 77        JSR     $77B5               ; 
7206: 29 8F           AND     #$8F                
7208: 10 02           BPL     $720C               ; 
720A: 09 F0           ORA     #$F0                
720C: 18              CLC                         
720D: 79 23 02        ADC     horzVelAsteroids,Y  ; 
7210: 20 33 72        JSR     $7233               ; 
7213: 9D 23 02        STA     horzVelAsteroids,X  ; 
7216: 20 B5 77        JSR     $77B5               ; 
7219: 20 B5 77        JSR     $77B5               ; 
721C: 20 B5 77        JSR     $77B5               ; 
721F: 20 B5 77        JSR     $77B5               ; 
7222: 29 8F           AND     #$8F                
7224: 10 02           BPL     $7228               ; 
7226: 09 F0           ORA     #$F0                
7228: 18              CLC                         
7229: 79 46 02        ADC     vertVelAsteroids,Y  ; 
722C: 20 33 72        JSR     $7233               ; 
722F: 9D 46 02        STA     vertVelAsteroids,X  ; 
7232: 60              RTS                         
7233: 10 0D           BPL     $7242               ; 
7235: C9 E1           CMP     #$E1                
7237: B0 02           BCS     $723B               ; 
7239: A9 E1           LDA     #$E1                
723B: C9 FB           CMP     #$FB                
723D: 90 0F           BCC     $724E               ; 
723F: A9 FA           LDA     #$FA                
7241: 60              RTS                         
7242: C9 06           CMP     #$06                
7244: B0 02           BCS     $7248               ; 
7246: A9 06           LDA     #$06                
7248: C9 20           CMP     #$20                
724A: 90 02           BCC     $724E               ; 
724C: A9 1F           LDA     #$1F                
724E: 60              RTS                         
724F: A9 10           LDA     #$10                
7251: 85 00           STA     $00                 ; 
7253: A9 50           LDA     #$50                
7255: A2 A4           LDX     #$A4                
7257: 20 FC 7B        JSR     $7BFC               ; 
725A: A9 19           LDA     #$19                
725C: A2 DB           LDX     #$DB                
725E: 20 03 7C        JSR     $7C03               ; 
7261: A9 70           LDA     #$70                
7263: 20 DE 7C        JSR     $7CDE               ; 
7266: A2 00           LDX     #$00                
7268: A5 1C           LDA     numPlayers          ; Number Of Players In Current Game
726A: C9 02           CMP     #$02                ; 2 Players?
726C: D0 18           BNE     $7286               ; No, Branch
726E: A5 18           LDA     curPlayer           ; Current Player
7270: D0 14           BNE     $7286               ; Player 2? Yes, Branch
7272: A2 20           LDX     #$20                
7274: AD 1B 02        LDA     statusShip          ; Player Flag
7277: 05 59           ORA     hyperSpaceFlag      ; Hyperspace Flag
7279: D0 0B           BNE     $7286               ; 
727B: AD FA 02        LDA     shipSpawnTimer      ; 
727E: 30 06           BMI     $7286               ; 
7280: A5 5C           LDA     fastTimer           ; Fast Timer
7282: 29 10           AND     #$10                
7284: F0 0D           BEQ     $7293               ; 
7286: A9 52           LDA     #$52                
7288: A0 02           LDY     #$02                
728A: 38              SEC                         
728B: 20 3F 77        JSR     $773F               ; 
728E: A9 00           LDA     #$00                
7290: 20 8B 77        JSR     $778B               ; 
7293: A9 28           LDA     #$28                
7295: A4 57           LDY     ply1CurShips        ; Number Of Ships Remaining, Player 1
7297: 20 3E 6F        JSR     $6F3E               ; 
729A: A9 00           LDA     #$00                
729C: 85 00           STA     $00                 ; 
729E: A9 78           LDA     #$78                
72A0: A2 DB           LDX     #$DB                
72A2: 20 03 7C        JSR     $7C03               ; 
72A5: A9 50           LDA     #$50                
72A7: 20 DE 7C        JSR     $7CDE               ; 
72AA: A9 1D           LDA     #$1D                
72AC: A0 02           LDY     #$02                
72AE: 38              SEC                         
72AF: 20 3F 77        JSR     $773F               ; 
72B2: A9 00           LDA     #$00                
72B4: 20 D1 7B        JSR     $7BD1               ; 
72B7: A9 10           LDA     #$10                
72B9: 85 00           STA     $00                 ; 
72BB: A9 C0           LDA     #$C0                
72BD: A2 DB           LDX     #$DB                
72BF: 20 03 7C        JSR     $7C03               ; 
72C2: A9 50           LDA     #$50                
72C4: 20 DE 7C        JSR     $7CDE               ; 
72C7: A2 00           LDX     #$00                
72C9: A5 1C           LDA     numPlayers          ; Number Of Players In Current Game
72CB: C9 01           CMP     #$01                ; Only 1 Player?
72CD: F0 2E           BEQ     $72FD               ; Yes, Branch
72CF: 90 18           BCC     $72E9               ; 
72D1: A5 18           LDA     curPlayer           ; Current Player
72D3: F0 14           BEQ     $72E9               ; Branch If Player 1
72D5: A2 20           LDX     #$20                
72D7: AD 1B 02        LDA     statusShip          ; Player Flag
72DA: 05 59           ORA     hyperSpaceFlag      ; Hyperspace Flag
72DC: D0 0B           BNE     $72E9               ; 
72DE: AD FA 02        LDA     shipSpawnTimer      ; 
72E1: 30 06           BMI     $72E9               ; 
72E3: A5 5C           LDA     fastTimer           ; Fast Timer
72E5: 29 10           AND     #$10                
72E7: F0 0D           BEQ     $72F6               ; 
72E9: A9 54           LDA     #$54                
72EB: A0 02           LDY     #$02                
72ED: 38              SEC                         
72EE: 20 3F 77        JSR     $773F               ; 
72F1: A9 00           LDA     #$00                
72F3: 20 8B 77        JSR     $778B               ; 
72F6: A9 CF           LDA     #$CF                
72F8: A4 58           LDY     ply2CurShips        ; Current Number Of Ships, Player 2
72FA: 4C 3E 6F        JMP     $6F3E               ; 
72FD: 60              RTS                         
72FE: 84 00           STY     $00                 ; 
7300: 86 0D           STX     $0D                 ; 
7302: A5 05           LDA     $05                 ; 
7304: 4A              LSR     A                   
7305: 66 04           ROR     $04                 ; 
7307: 4A              LSR     A                   
7308: 66 04           ROR     $04                 ; 
730A: 4A              LSR     A                   
730B: 66 04           ROR     $04                 ; 
730D: 85 05           STA     $05                 ; 
730F: A5 07           LDA     $07                 ; 
7311: 18              CLC                         
7312: 69 04           ADC     #$04                
7314: 4A              LSR     A                   
7315: 66 06           ROR     $06                 ; 
7317: 4A              LSR     A                   
7318: 66 06           ROR     $06                 ; 
731A: 4A              LSR     A                   
731B: 66 06           ROR     $06                 ; 
731D: 85 07           STA     $07                 ; 
731F: A2 04           LDX     #$04                
7321: 20 1C 7C        JSR     $7C1C               ; 
7324: A9 70           LDA     #$70                
7326: 38              SEC                         
7327: E5 00           SBC     $00                 ; 
7329: C9 A0           CMP     #$A0                
732B: 90 0E           BCC     $733B               ; 
732D: 48              PHA                         
732E: A9 90           LDA     #$90                
7330: 20 DE 7C        JSR     $7CDE               ; 
7333: 68              PLA                         
7334: 38              SEC                         
7335: E9 10           SBC     #$10                
7337: C9 A0           CMP     #$A0                
7339: B0 F2           BCS     $732D               ; 
733B: 20 DE 7C        JSR     $7CDE               ; 
733E: A6 0D           LDX     $0D                 ; 
7340: BD 00 02        LDA     statusAsteroids,X   ; 
7343: 10 16           BPL     $735B               ; 
7345: E0 1B           CPX     #$1B                
7347: F0 0C           BEQ     $7355               ; 
7349: 29 0C           AND     #$0C                
734B: 4A              LSR     A                   
734C: A8              TAY                         
734D: B9 F8 50        LDA     $50F8,Y             
7350: BE F9 50        LDX     $50F9,Y             
7353: D0 1B           BNE     $7370               ; 
7355: 20 65 74        JSR     $7465               ; 
7358: A6 0D           LDX     $0D                 ; 
735A: 60              RTS                         
735B: E0 1B           CPX     #$1B                
735D: F0 17           BEQ     $7376               ; 
735F: E0 1C           CPX     #$1C                
7361: F0 19           BEQ     $737C               ; 
7363: B0 1F           BCS     $7384               ; 
7365: 29 18           AND     #$18                
7367: 4A              LSR     A                   
7368: 4A              LSR     A                   
7369: A8              TAY                         
736A: B9 DE 51        LDA     $51DE,Y             
736D: BE DF 51        LDX     $51DF,Y             
7370: 20 45 7D        JSR     $7D45               ; 
7373: A6 0D           LDX     $0D                 ; 
7375: 60              RTS                         
7376: 20 0B 75        JSR     $750B               ; 
7379: A6 0D           LDX     $0D                 ; 
737B: 60              RTS                         
737C: AD 50 52        LDA     $5250               ;
737F: AE 51 52        LDX     $5251               ;
7382: D0 EC           BNE     $7370               ; 
7384: A9 70           LDA     #$70                
7386: A2 F0           LDX     #$F0                
7388: 20 E0 7C        JSR     $7CE0               ; 
738B: A6 0D           LDX     $0D                 ; 
738D: A5 5C           LDA     fastTimer           ; Fast Timer
738F: 29 03           AND     #$03                
7391: D0 03           BNE     $7396               ; 
7393: DE 00 02        DEC     statusAsteroids,X   ; 
7396: 60              RTS                         
7397: F8              SED                         ; Set Decimal Mode
7398: 75 52           ADC     ply1ScoreTens,X     ; Add To Current Players Score, Tens
739A: 95 52           STA     ply1ScoreTens,X     ; 
739C: 90 12           BCC     $73B0               ; Increase In Thousands?, No, Branch
739E: B5 53           LDA     ply1ScoreThous,X    ; Current Players Score, Thousands
73A0: 69 00           ADC     #$00                ; Add In The Carry
73A2: 95 53           STA     ply1ScoreThous,X    ; 
73A4: 29 0F           AND     #$0F                ; Will Be 0 If Another 10,000 Points Reached
73A6: D0 08           BNE     $73B0               ; Branch If Not Enough Points For Bonus Ship
73A8: A9 B0           LDA     #$B0                ; Length Of Time To Play Bonus Ship Sound
73AA: 85 68           STA     sndTimeBonusShip    ; Into Timer
73AC: A6 18           LDX     curPlayer           ; Current Player
73AE: F6 57           INC     ply1CurShips,X      ; Award Bonus Ship
73B0: D8              CLD                         ; Clear Decimal Mode
73B1: 60              RTS                         
73B2: A5 18           LDA     curPlayer           ; Current Player
73B4: 0A              ASL     A                   
73B5: 0A              ASL     A                   
73B6: 85 08           STA     $08                 ; 
73B8: A5 6F           LDA     holdLampValues      ; 
73BA: 29 FB           AND     #$FB                
73BC: 05 08           ORA     $08                 ; 
73BE: 85 6F           STA     holdLampValues      ; 
73C0: 8D 00 32        STA     LMPSCNS             ; 
73C3: 60              RTS                         
73C4: A5 1C           LDA     numPlayers          ; Number Of Players In Current Game
73C6: F0 02           BEQ     $73CA               ; None, Branch
73C8: 18              CLC                         
73C9: 60              RTS                         
73CA: A5 5D           LDA     slowTimer           ; Slow Timer
73CC: 29 04           AND     #$04                
73CE: D0 F8           BNE     $73C8               ; 
73D0: A5 1D           LDA     highScores          ; Highest Score In Table
73D2: 05 1E           ORA     highScores+1        ; 
73D4: F0 F2           BEQ     $73C8               ; Table Empty, Branch
73D6: A0 00           LDY     #$00                ; Offset To "HIGH SCORE"
73D8: 20 F6 77        JSR     PrintPackedMsg      ; And Draw To Screen
73DB: A2 00           LDX     #$00                
73DD: 86 10           STX     $10                 ; 
73DF: A9 01           LDA     #$01                
73E1: 85 00           STA     $00                 ; 
73E3: A9 A7           LDA     #$A7                
73E5: 85 0E           STA     $0E                 ; 
73E7: A9 10           LDA     #$10                
73E9: 85 00           STA     $00                 ; 
73EB: B5 1D           LDA     highScores,X        ; High Score Table
73ED: 15 1E           ORA     highScores+1,X      ; 
73EF: F0 67           BEQ     $7458               ; No Score In This Entry, Branch
73F1: 86 0F           STX     $0F                 ; 
73F3: A9 5F           LDA     #$5F                
73F5: A6 0E           LDX     $0E                 ; 
73F7: 20 03 7C        JSR     $7C03               ; 
73FA: A9 40           LDA     #$40                
73FC: 20 DE 7C        JSR     $7CDE               ; 
73FF: A5 0F           LDA     $0F                 ; 
7401: 4A              LSR     A                   
7402: F8              SED                         ; Set Decimal Mode
7403: 69 01           ADC     #$01                
7405: D8              CLD                         ; Clear Decimal Mode
7406: 85 0D           STA     $0D                 ; 
7408: A9 0D           LDA     #$0D                
740A: 38              SEC                         
740B: A0 01           LDY     #$01                
740D: A2 00           LDX     #$00                
740F: 20 3F 77        JSR     $773F               ; 
7412: A9 40           LDA     #$40                
7414: AA              TAX                         
7415: 20 E0 7C        JSR     $7CE0               ; 
7418: A0 00           LDY     #$00                
741A: 20 35 6F        JSR     $6F35               ; 
741D: A5 0F           LDA     $0F                 ; 
741F: 18              CLC                         
7420: 69 1D           ADC     #$1D                
7422: A0 02           LDY     #$02                
7424: 38              SEC                         
7425: A2 00           LDX     #$00                
7427: 20 3F 77        JSR     $773F               ; 
742A: A9 00           LDA     #$00                
742C: 20 D1 7B        JSR     $7BD1               ; 
742F: A0 00           LDY     #$00                
7431: 20 35 6F        JSR     $6F35               ; 
7434: A4 10           LDY     $10                 ; 
7436: 20 1A 6F        JSR     $6F1A               ; 
7439: E6 10           INC     $10                 ; 
743B: A4 10           LDY     $10                 ; 
743D: 20 1A 6F        JSR     $6F1A               ; 
7440: E6 10           INC     $10                 ; 
7442: A4 10           LDY     $10                 ; 
7444: 20 1A 6F        JSR     $6F1A               ; 
7447: E6 10           INC     $10                 ; 
7449: A5 0E           LDA     $0E                 ; 
744B: 38              SEC                         
744C: E9 08           SBC     #$08                
744E: 85 0E           STA     $0E                 ; 
7450: A6 0F           LDX     $0F                 ; 
7452: E8              INX                         
7453: E8              INX                         ; Point To Next Entry In Table
7454: E0 14           CPX     #$14                ; End Of Table?
7456: 90 93           BCC     $73EB               ; No, Branch
7458: 38              SEC                         
7459: 60              RTS                         
745A: A2 1A           LDX     #$1A                
745C: BD 00 02        LDA     statusAsteroids,X   ; 
745F: F0 03           BEQ     $7464               ; 
7461: CA              DEX                         
7462: 10 F8           BPL     $745C               ; 
7464: 60              RTS                         
7465: AD 1B 02        LDA     statusShip          ; 
7468: C9 A2           CMP     #$A2                
746A: B0 22           BCS     $748E               ; 
746C: A2 0A           LDX     #$0A                
746E: BD EC 50        LDA     $50EC,X             
7471: 4A              LSR     A                   
7472: 4A              LSR     A                   
7473: 4A              LSR     A                   
7474: 4A              LSR     A                   
7475: 18              CLC                         
7476: 69 F8           ADC     #$F8                
7478: 49 F8           EOR     #$F8                
747A: 95 7E           STA     $7D+1,X             ; 
747C: BD ED 50        LDA     $50ED,X             
747F: 4A              LSR     A                   
7480: 4A              LSR     A                   
7481: 4A              LSR     A                   
7482: 4A              LSR     A                   
7483: 18              CLC                         
7484: 69 F8           ADC     #$F8                
7486: 49 F8           EOR     #$F8                
7488: 95 8A           STA     $89+1,X             ; 
748A: CA              DEX                         
748B: CA              DEX                         
748C: 10 E0           BPL     $746E               ; 
748E: AD 1B 02        LDA     statusShip          ; 
7491: 49 FF           EOR     #$FF                
7493: 29 70           AND     #$70                
7495: 4A              LSR     A                   
7496: 4A              LSR     A                   
7497: 4A              LSR     A                   
7498: AA              TAX                         
7499: 86 09           STX     $09                 ; 
749B: A0 00           LDY     #$00                
749D: BD EC 50        LDA     $50EC,X             
74A0: 10 01           BPL     $74A3               ; 
74A2: 88              DEY                         
74A3: 18              CLC                         
74A4: 75 7D           ADC     $7D,X               ; 
74A6: 95 7D           STA     $7D,X               ; 
74A8: 98              TYA                         
74A9: 75 7E           ADC     $7D+1,X             ; 
74AB: 95 7E           STA     $7D+1,X             ; 
74AD: 85 04           STA     $04                 ; 
74AF: 84 05           STY     $05                 ; 
74B1: A0 00           LDY     #$00                
74B3: BD ED 50        LDA     $50ED,X             
74B6: 10 01           BPL     $74B9               ; 
74B8: 88              DEY                         
74B9: 18              CLC                         
74BA: 75 89           ADC     $89,X               ; 
74BC: 95 89           STA     $89,X               ; 
74BE: 98              TYA                         
74BF: 75 8A           ADC     $89+1,X             ; 
74C1: 95 8A           STA     $89+1,X             ; 
74C3: 85 06           STA     $06                 ; 
74C5: 84 07           STY     $07                 ; 
74C7: A5 02           LDA     $02                 ; 
74C9: 85 0B           STA     $0B                 ; 
74CB: A5 03           LDA     $03                 ; 
74CD: 85 0C           STA     $0C                 ; 
74CF: 20 49 7C        JSR     $7C49               ; 
74D2: A4 09           LDY     $09                 ; 
74D4: B9 E0 50        LDA     $50E0,Y             
74D7: BE E1 50        LDX     $50E1,Y             
74DA: 20 45 7D        JSR     $7D45               ; 
74DD: A4 09           LDY     $09                 ; 
74DF: B9 E1 50        LDA     $50E1,Y             
74E2: 49 04           EOR     #$04                
74E4: AA              TAX                         
74E5: B9 E0 50        LDA     $50E0,Y             
74E8: 29 0F           AND     #$0F                
74EA: 49 04           EOR     #$04                
74EC: 20 45 7D        JSR     $7D45               ; 
74EF: A0 FF           LDY     #$FF                
74F1: C8              INY                         
74F2: B1 0B           LDA     ($0B),Y             ; 
74F4: 91 02           STA     ($02),Y             ; 
74F6: C8              INY                         
74F7: B1 0B           LDA     ($0B),Y             ; 
74F9: 49 04           EOR     #$04                
74FB: 91 02           STA     ($02),Y             ; 
74FD: C0 03           CPY     #$03                
74FF: 90 F0           BCC     $74F1               ; 
7501: 20 39 7C        JSR     $7C39               ; 
7504: A6 09           LDX     $09                 ; 
7506: CA              DEX                         
7507: CA              DEX                         
7508: 10 8F           BPL     $7499               ; 
750A: 60              RTS                         
750B: A2 00           LDX     #$00                
750D: 86 17           STX     $17                 ; 
750F: A0 00           LDY     #$00                
7511: A5 61           LDA     direction           ; Ship Direction
7513: 10 06           BPL     $751B               ; 
7515: A0 04           LDY     #$04                
7517: 8A              TXA                         
7518: 38              SEC                         
7519: E5 61           SBC     direction           ; 
751B: 85 08           STA     $08                 ; 
751D: 24 08           BIT     $08                 ; 
751F: 30 02           BMI     $7523               ; 
7521: 50 07           BVC     $752A               ; 
7523: A2 04           LDX     #$04                
7525: A9 80           LDA     #$80                
7527: 38              SEC                         
7528: E5 08           SBC     $08                 ; 
752A: 86 08           STX     $08                 ; 
752C: 84 09           STY     $09                 ; 
752E: 4A              LSR     A                   
752F: 29 FE           AND     #$FE                
7531: A8              TAY                         
7532: B9 6E 52        LDA     $526E,Y             
7535: BE 6F 52        LDX     $526F,Y             
7538: 20 D3 6A        JSR     $6AD3               ; 
753B: AD 05 24        LDA     SWTHRUST            ; Thrust Switch
753E: 10 14           BPL     $7554               ; Branch If NOT Pressed
7540: A5 5C           LDA     fastTimer           ; Fast Timer
7542: 29 04           AND     #$04                
7544: F0 0E           BEQ     $7554               ; 
7546: C8              INY                         
7547: C8              INY                         
7548: 38              SEC                         
7549: A6 0C           LDX     $0C                 ; 
754B: 98              TYA                         
754C: 65 0B           ADC     $0B                 ; 
754E: 90 01           BCC     $7551               ; 
7550: E8              INX                         
7551: 20 D3 6A        JSR     $6AD3               ; 
7554: 60              RTS                         
7555: A5 1C           LDA     numPlayers          ; Number Of Players In Current Game
7557: D0 01           BNE     $755A               ; Branch If At Least 1 Player Left
7559: 60              RTS                         
755A: A2 00           LDX     #$00                
755C: AD 1C 02        LDA     statusSaucer        ; Saucer Flag
755F: 30 0A           BMI     $756B               ; Currently Exploding, Branch
7561: F0 08           BEQ     $756B               ; No Active Saucer, Branch
7563: 6A              ROR     A                   
7564: 6A              ROR     A                   
7565: 6A              ROR     A                   
7566: 8D 02 3C        STA     SNDSELSAU           ; Saucer Sound Select
7569: A2 80           LDX     #$80                
756B: 8E 00 3C        STX     SNDSAUCR            ; Saucer Sound
756E: A2 01           LDX     #$01                
7570: 20 CD 75        JSR     $75CD               ; 
7573: 8D 01 3C        STA     SNDSFIRE            ; Saucer Fire Sound
7576: CA              DEX                         
7577: 20 CD 75        JSR     $75CD               ; 
757A: 8D 04 3C        STA     SNDFIRE             ; Ship Fire Sound
757D: AD 1B 02        LDA     statusShip          ; 
7580: C9 01           CMP     #$01                
7582: F0 04           BEQ     $7588               ; 
7584: 8A              TXA                         
7585: 8D 03 3C        STA     SNDTHRUST           ; Ship Thrust Sound
7588: AD F6 02        LDA     curAsteroidCount    ; 
758B: F0 11           BEQ     $759E               ; 
758D: AD 1B 02        LDA     statusShip          ; Player Flag
7590: 30 0C           BMI     $759E               ; Currently Exploding, Branch
7592: 05 59           ORA     hyperSpaceFlag      ; Hyperspace Flag
7594: F0 08           BEQ     $759E               ; 
7596: A5 6D           LDA     sndThumpOn          ; 
7598: F0 14           BEQ     $75AE               ; 
759A: C6 6D           DEC     sndThumpOn          ; 
759C: D0 21           BNE     $75BF               ; 
759E: A5 6C           LDA     sndThump            ; Current Volume And Frequency Of THUMP Sound
75A0: 29 0F           AND     #$0F                ; Mask Off Frequency Control
75A2: 85 6C           STA     sndThump            ; 
75A4: 8D 00 3A        STA     SNDTHUMP            ; Turn Off Volume, Retain Current Frequency
75A7: AD FC 02        LDA     astWaveTimerReload  ; 
75AA: 85 6E           STA     sndTHumpOff         ; 
75AC: 10 11           BPL     $75BF               ; 
75AE: C6 6E           DEC     sndTHumpOff         ; 
75B0: D0 0D           BNE     $75BF               ; 
75B2: A9 04           LDA     #$04                
75B4: 85 6D           STA     sndThumpOn          ; 
75B6: A5 6C           LDA     sndThump            ; 
75B8: 49 14           EOR     #$14                ; Turn On Volume, Switch Frequency
75BA: 85 6C           STA     sndThump            ; Store It In Current Settings
75BC: 8D 00 3A        STA     SNDTHUMP            ; Make The Change
75BF: A5 69           LDA     sndTimeExplosion    ; 
75C1: AA              TAX                         
75C2: 29 3F           AND     #$3F                
75C4: F0 01           BEQ     $75C7               ; 
75C6: CA              DEX                         
75C7: 86 69           STX     sndTimeExplosion    ; 
75C9: 8E 00 36        STX     SNDEXP              ; Explosion Pitch/Volume
75CC: 60              RTS                         
75CD: B5 6A           LDA     sndAltFirePlayer,X  ; X = 0 Ship Fire, X = 1 Saucer Fire
75CF: 30 0C           BMI     $75DD               ; 
75D1: B5 66           LDA     sndTimePlayerFire,X ; 
75D3: 10 12           BPL     $75E7               ; 
75D5: A9 10           LDA     #$10                
75D7: 95 66           STA     sndTimePlayerFire,X ; TIMER: Length Of Time Sound Is On
75D9: A9 80           LDA     #$80                ; Turn Fire Sound On
75DB: 30 0C           BMI     $75E9               ; Will Always Branch
75DD: B5 66           LDA     sndTimePlayerFire,X ; 
75DF: F0 06           BEQ     $75E7               ; 
75E1: 30 04           BMI     $75E7               ; 
75E3: D6 66           DEC     sndTimePlayerFire,X ; 
75E5: D0 F2           BNE     $75D9               ; 
75E7: A9 00           LDA     #$00                ; Turn Fire Sound Off
75E9: 95 6A           STA     sndAltFirePlayer,X  ; 
75EB: 60              RTS                         
75EC: 86 0D           STX     $0D                 ; 
75EE: A9 50           LDA     #$50                
75F0: 8D F9 02        STA     asteroid_hit_timer  ; 
75F3: B9 00 02        LDA     statusAsteroids,Y   ; 
75F6: 29 78           AND     #$78                
75F8: 85 0E           STA     $0E                 ; 
75FA: B9 00 02        LDA     statusAsteroids,Y   ; 
75FD: 29 07           AND     #$07                
75FF: 4A              LSR     A                   
7600: AA              TAX                         
7601: F0 02           BEQ     $7605               ; 
7603: 05 0E           ORA     $0E                 ; 
7605: 99 00 02        STA     statusAsteroids,Y   ; 
7608: A5 1C           LDA     numPlayers          ; Number Of Players In Current Game
760A: F0 11           BEQ     $761D               ; None, Branch
760C: A5 0D           LDA     $0D                 ; 
760E: F0 04           BEQ     $7614               ; 
7610: C9 04           CMP     #$04                
7612: 90 09           BCC     $761D               ; 
7614: BD 59 76        LDA     $7659,X             ; 
7617: A6 19           LDX     $19                 ; 
7619: 18              CLC                         
761A: 20 97 73        JSR     $7397               ; 
761D: BE 00 02        LDX     statusAsteroids,Y   ; 
7620: F0 34           BEQ     $7656               ; 
7622: 20 5A 74        JSR     $745A               ; 
7625: 30 2F           BMI     $7656               ; 
7627: EE F6 02        INC     curAsteroidCount    ; 
762A: 20 9D 6A        JSR     $6A9D               ; 
762D: 20 03 72        JSR     $7203               ; 
7630: BD 23 02        LDA     horzVelAsteroids,X  ; 
7633: 29 1F           AND     #$1F                
7635: 0A              ASL     A                   
7636: 5D AF 02        EOR     hposlAsteroids,X    ; 
7639: 9D AF 02        STA     hposlAsteroids,X    ; 
763C: 20 5C 74        JSR     $745C               ; 
763F: 30 15           BMI     $7656               ; 
7641: EE F6 02        INC     curAsteroidCount    ; 
7644: 20 9D 6A        JSR     $6A9D               ; 
7647: 20 03 72        JSR     $7203               ; 
764A: BD 46 02        LDA     vertVelAsteroids,X  ; 
764D: 29 1F           AND     #$1F                
764F: 0A              ASL     A                   
7650: 5D D2 02        EOR     vposlAsteroids,X    ; 
7653: 9D D2 02        STA     vposlAsteroids,X    ; 
7656: A6 0D           LDX     $0D                 ; 
7658: 60              RTS                         
7659: 10 05           BPL     $7660               ; 
765B: 02 
765C: A5 1C           LDA     numPlayers          ; Number Of Players In Current Game
765E: 10 38           BPL     $7698               ; 
7660: A2 02           LDX     #$02                
7662: 85 5D           STA     slowTimer           ; Slow Timer
7664: 85 32           STA     ply1HighPlacement   ; 
7666: 85 33           STA     ply2HighPlacement   ; 
7668: A0 00           LDY     #$00                
766A: B9 1D 00        LDA     highScores,Y        ; High Score Table, Tens
766D: D5 52           CMP     ply1ScoreTens,X     ; Player Score, Tens
766F: B9 1E 00        LDA     highScores+1,Y      ; High Score Table, Thousands
7672: F5 53           SBC     ply1ScoreThous,X    ; 
7674: 90 23           BCC     $7699               ; 
7676: C8              INY                         
7677: C8              INY                         
7678: C0 14           CPY     #$14                
767A: 90 EE           BCC     $766A               ; 
767C: CA              DEX                         
767D: CA              DEX                         
767E: 10 E8           BPL     $7668               ; 
7680: A5 33           LDA     ply2HighPlacement   ; 
7682: 30 0E           BMI     $7692               ; 
7684: C5 32           CMP     ply1HighPlacement   ; 
7686: 90 0A           BCC     $7692               ; 
7688: 69 02           ADC     #$02                
768A: C9 1E           CMP     #$1E                
768C: 90 02           BCC     $7690               ; 
768E: A9 FF           LDA     #$FF                
7690: 85 33           STA     ply2HighPlacement   ; 
7692: A9 00           LDA     #$00                
7694: 85 1C           STA     numPlayers          ; 
7696: 85 31           STA     highScoreLetter     ; 
7698: 60              RTS                         
7699: 86 0B           STX     $0B                 ; 
769B: 84 0C           STY     $0C                 ; 
769D: 8A              TXA                         
769E: 4A              LSR     A                   
769F: AA              TAX                         
76A0: 98              TYA                         
76A1: 4A              LSR     A                   
76A2: 65 0C           ADC     $0C                 ; 
76A4: 85 0D           STA     $0D                 ; 
76A6: 95 32           STA     ply1HighPlacement,X ; 
76A8: A2 1B           LDX     #$1B                
76AA: A0 12           LDY     #$12                
76AC: E4 0D           CPX     $0D                 ; 
76AE: F0 1F           BEQ     $76CF               ; 
76B0: B5 31           LDA     highScoreLetter,X   ; 
76B2: 95 34           STA     highScoresInitials,X; 
76B4: B5 32           LDA     ply1HighPlacement,X ; 
76B6: 95 35           STA     highScoresInitials+1,X; 
76B8: B5 33           LDA     ply2HighPlacement,X ; 
76BA: 95 36           STA     highScoresInitials+2,X; 
76BC: B9 1B 00        LDA     $1B,Y               ; 
76BF: 99 1D 00        STA     highScores,Y        ; 
76C2: B9 1C 00        LDA     numPlayers,Y        ; 
76C5: 99 1E 00        STA     highScores+1,Y      ; 
76C8: 88              DEY                         
76C9: 88              DEY                         
76CA: CA              DEX                         
76CB: CA              DEX                         
76CC: CA              DEX                         
76CD: D0 DD           BNE     $76AC               ; 
76CF: A9 0B           LDA     #$0B                
76D1: 95 34           STA     highScoresInitials,X; 
76D3: A9 00           LDA     #$00                
76D5: 95 35           STA     highScoresInitials+1,X; 
76D7: 95 36           STA     highScoresInitials+2,X; 
76D9: A9 F0           LDA     #$F0                
76DB: 85 5D           STA     slowTimer           ; Slow Timer
76DD: A6 0B           LDX     $0B                 ; 
76DF: A4 0C           LDY     $0C                 ; 
76E1: B5 53           LDA     ply1ScoreThous,X    ; Players Score, Thousands
76E3: 99 1E 00        STA     highScores+1,Y      ; 
76E6: B5 52           LDA     ply1ScoreTens,X     ; Players Score, Tens
76E8: 99 1D 00        STA     highScores,Y        ; 
76EB: A0 00           LDY     #$00                
76ED: F0 8D           BEQ     $767C               ; 
76EF: DF 
76F0: 98              TYA                         
76F1: 10 09           BPL     $76FC               ; 
76F3: 20 08 77        JSR     $7708               ; 
76F6: 20 FC 76        JSR     $76FC               ; 
76F9: 4C 08 77        JMP     $7708               ; 
76FC: A8              TAY                         
76FD: 8A              TXA                         
76FE: 10 0E           BPL     $770E               ; 
7700: 20 08 77        JSR     $7708               ; 
7703: 20 0E 77        JSR     $770E               ; 
7706: 49 80           EOR     #$80                
7708: 49 FF           EOR     #$FF                
770A: 18              CLC                         
770B: 69 01           ADC     #$01                
770D: 60              RTS                         
770E: 85 0C           STA     $0C                 ; 
7710: 98              TYA                         
7711: C5 0C           CMP     $0C                 ; 
7713: F0 10           BEQ     $7725               ; 
7715: 90 11           BCC     $7728               ; 
7717: A4 0C           LDY     $0C                 ; 
7719: 85 0C           STA     $0C                 ; 
771B: 98              TYA                         
771C: 20 28 77        JSR     $7728               ; 
771F: 38              SEC                         
7720: E9 40           SBC     #$40                
7722: 4C 08 77        JMP     $7708               ; 
7725: A9 20           LDA     #$20                
7727: 60              RTS                         
7728: 20 6C 77        JSR     $776C               ; 
772B: BD 2F 77        LDA     $772F,X             ; 
772E: 60              RTS                         
772F: 00              BRK                         
7730: 02 
7731: 05 07           ORA     $07                 ; 
7733: 0A              ASL     A                   
7734: 0C 
7735: 0F 
7736: 11 13           ORA     ($13),Y             ; 
7738: 15 17           ORA     $17,X               ; 
773A: 19 1A 1C        ORA     $1C1A,Y             
773D: 1D 1F 08        ORA     $081F,X             
7740: 86 17           STX     $17                 ; 
7742: 88              DEY                         
7743: 84 16           STY     $16                 ; 
7745: 18              CLC                         
7746: 65 16           ADC     $16                 ; 
7748: 85 15           STA     $15                 ; 
774A: 28              PLP                         
774B: AA              TAX                         
774C: 08              PHP                         
774D: B5 00           LDA     $00,X               ; 
774F: 4A              LSR     A                   
7750: 4A              LSR     A                   
7751: 4A              LSR     A                   
7752: 4A              LSR     A                   
7753: 28              PLP                         
7754: 20 85 77        JSR     $7785               ; 
7757: A5 16           LDA     $16                 ; 
7759: D0 01           BNE     $775C               ; 
775B: 18              CLC                         
775C: A6 15           LDX     $15                 ; 
775E: B5 00           LDA     $00,X               ; 
7760: 20 85 77        JSR     $7785               ; 
7763: C6 15           DEC     $15                 ; 
7765: A6 15           LDX     $15                 ; 
7767: C6 16           DEC     $16                 ; 
7769: 10 E1           BPL     $774C               ; 
776B: 60              RTS                         
776C: A0 00           LDY     #$00                
776E: 84 0B           STY     $0B                 ; 
7770: A0 04           LDY     #$04                
7772: 26 0B           ROL     $0B                 ; 
7774: 2A              ROL     A                   
7775: C5 0C           CMP     $0C                 ; 
7777: 90 02           BCC     $777B               ; 
7779: E5 0C           SBC     $0C                 ; 
777B: 88              DEY                         
777C: D0 F4           BNE     $7772               ; 
777E: A5 0B           LDA     $0B                 ; 
7780: 2A              ROL     A                   
7781: 29 0F           AND     #$0F                
7783: AA              TAX                         
7784: 60              RTS                         
7785: 90 04           BCC     $778B               ; 
7787: 29 0F           AND     #$0F                
7789: F0 27           BEQ     $77B2               ; 
778B: A6 17           LDX     $17                 ; 
778D: F0 23           BEQ     $77B2               ; 
778F: 29 0F           AND     #$0F                
7791: 18              CLC                         
7792: 69 01           ADC     #$01                
7794: 08              PHP                         
7795: 0A              ASL     A                   
7796: A8              TAY                         
7797: B9 D4 56        LDA     $56D4,Y             
779A: 0A              ASL     A                   
779B: 85 0B           STA     $0B                 ; 
779D: B9 D5 56        LDA     $56D5,Y             
77A0: 2A              ROL     A                   
77A1: 29 1F           AND     #$1F                
77A3: 09 40           ORA     #$40                
77A5: 85 0C           STA     $0C                 ; 
77A7: A9 00           LDA     #$00                
77A9: 85 08           STA     $08                 ; 
77AB: 85 09           STA     $09                 ; 
77AD: 20 D7 6A        JSR     $6AD7               ; 
77B0: 28              PLP                         
77B1: 60              RTS                         
77B2: 4C CB 7B        JMP     $7BCB               ; 
77B5: 06 5F           ASL     rndValue            ; 
77B7: 26 60           ROL     $60                 ; 
77B9: 10 02           BPL     $77BD               ; 
77BB: E6 5F           INC     rndValue            ; 
77BD: A5 5F           LDA     rndValue            ; 
77BF: 2C D1 77        BIT     $77D1               ; 
77C2: F0 04           BEQ     $77C8               ; 
77C4: 49 01           EOR     #$01                
77C6: 85 5F           STA     rndValue            ; 
77C8: 05 60           ORA     $60                 ; 
77CA: D0 02           BNE     $77CE               ; 
77CC: E6 5F           INC     rndValue            ; 
77CE: A5 5F           LDA     rndValue            ; 
77D0: 60              RTS                         
77D1: 02 
77D2: 18              CLC                         
77D3: 69 40           ADC     #$40                ; A holds current ship direction
77D5: 10 08           BPL     $77DF               ; A holds current ship direction
77D7: 29 7F           AND     #$7F                
77D9: 20 DF 77        JSR     $77DF               ; 
77DC: 4C 08 77        JMP     $7708               ; 
77DF: C9 41           CMP     #$41                
77E1: 90 04           BCC     $77E7               ; 
77E3: 49 7F           EOR     #$7F                
77E5: 69 00           ADC     #$00                
77E7: AA              TAX                         
77E8: BD B9 57        LDA     $57B9,X             ; Vector ROM
77EB: 60              RTS                         
77EC: 00              BRK                         
77ED: 00              BRK                         
77EE: 00              BRK                         
77EF: 00              BRK                         
77F0: 00              BRK                         
77F1: 00              BRK                         
77F2: 00              BRK                         
77F3: 00              BRK                         
77F4: 00              BRK                         
77F5: 00              BRK                         

PrintPackedMsg:                 
77F6: AD 03 28        LDA     SWLANGUAGE          ; DIP Switches 1 & 2, Language
77F9: 29 03           AND     #$03                
77FB: 0A              ASL     A                   
77FC: AA              TAX                         
77FD: A9 10           LDA     #$10                
77FF: 85 00           STA     $00                 ; 
7801: BD 88 78        LDA     $7888,X             ; Address Of Message Offset Table
7804: 85 09           STA     $09                 ; 
7806: BD 87 78        LDA     $7887,X             ; 
7809: 85 08           STA     $08                 ; 
780B: 71 08           ADC     ($08),Y             ; Add In The Offset To Get Starting
780D: 85 08           STA     $08                 ; Address Of Message
780F: 90 02           BCC     $7813               ; 
7811: E6 09           INC     $09                 ; Bump MSB (no 16 bit registers)
7813: 98              TYA                         
7814: 0A              ASL     A                   
7815: A8              TAY                         
7816: B9 71 78        LDA     $7871,Y             ; 
7819: BE 72 78        LDX     $7872,Y             ; 
781C: 20 03 7C        JSR     $7C03               ; 
781F: A9 70           LDA     #$70                
7821: 20 DE 7C        JSR     $7CDE               ; 
7824: A0 00           LDY     #$00                
7826: A2 00           LDX     #$00                
7828: A1 08           LDA     ($08,X)             ; 
782A: 85 0B           STA     $0B                 ; 
782C: 4A              LSR     A                   
782D: 4A              LSR     A                   
782E: 20 4D 78        JSR     $784D               ; 
7831: A1 08           LDA     ($08,X)             ; 
7833: 2A              ROL     A                   
7834: 26 0B           ROL     $0B                 ; 
7836: 2A              ROL     A                   
7837: A5 0B           LDA     $0B                 ; 
7839: 2A              ROL     A                   
783A: 0A              ASL     A                   
783B: 20 53 78        JSR     $7853               ; 
783E: A1 08           LDA     ($08,X)             ; 
7840: 85 0B           STA     $0B                 ; 
7842: 20 4D 78        JSR     $784D               ; 
7845: 46 0B           LSR     $0B                 ; 
7847: 90 DF           BCC     $7828               ; 
7849: 88              DEY                         
784A: 4C 39 7C        JMP     $7C39               ; 
;
784D: E6 08           INC     $08                 ; 
784F: D0 02           BNE     $7853               ; 
7851: E6 09           INC     $09                 ; 
7853: 29 3E           AND     #$3E                
7855: D0 04           BNE     $785B               ; 
7857: 68              PLA                         
7858: 68              PLA                         
7859: D0 EE           BNE     $7849               ; 
785B: C9 0A           CMP     #$0A                
785D: 90 02           BCC     $7861               ; 
785F: 69 0D           ADC     #$0D                
7861: AA              TAX                         
7862: BD D2 56        LDA     $56D2,X             
7865: 91 02           STA     ($02),Y             ; 
7867: C8              INY                         
7868: BD D3 56        LDA     $56D3,X             
786B: 91 02           STA     ($02),Y             ; 
786D: C8              INY                         
786E: A2 00           LDX     #$00                
7870: 60              RTS                         
                       
7871: 64 
7872: B6 64           LDX     ship_thrust_dH,Y    ; 
7874: B6 0C           LDX     $0C,Y               ; 
7876: AA              TAX                         
7877: 0C 
7878: A2 0C           LDX     #$0C                
787A: 9A              TXS                         
787B: 0C 
787C: 92 
787D: 64 
787E: C6 64           DEC     ship_thrust_dH      ; 
7880: 9D 50 39        STA     $3950,X             
7883: 50 39           BVC     $78BE               ; 
7885: 50 39           BVC     $78C0               ; 

7887: 1E 57 ; Offset to packed-messages table in vector ROM ?
 
7889: 8F 
             
788A: 78              SEI                         
788B: 46 79           LSR     $79                 ; 
788D: F3 
788E: 79 0B 15        ADC     $150B,Y             
7891: 1B 
7892: 35 4D           AND     highScoresInitials+19,X; 
7894: 65 7F           ADC     $7D+2               ; 
7896: 8D 93 9F        STA     $9F93               ;
7899: AB 
789A: 64 
789B: D2 
789C: 3B 
789D: 2E C2 6C        ROL     $6CC2               ; 
78A0: 5A 
78A1: 4C 93 6F        JMP     $6F93               ; 
78A4: BD 1A 4C        LDA     VRAMunusd+41A,X     ; 
78A7: 12 
78A8: B0 40           BCS     $78EA               ; 
78AA: 6B 
78AB: 2C 0A 6C        BIT     $6C0A               ; 
78AE: 5A 
78AF: 4C 93 6E        JMP     $6E93               ; 
78B2: 0B 
78B3: 6E C0 52        ROR     $52C0               ;
78B6: 6C 92 B8        JMP     ($B892)             ;
78B9: 50 4D           BVC     $7908               ; 
78BB: 82 
78BC: F2 
78BD: 58              CLI                         
78BE: 90 4C           BCC     $790C               ; 
78C0: 4D F0 4C        EOR     VRAMunusd+4F0       ; 
78C3: 80 
78C4: 33 
78C5: 70 C2           BVS     $7889               ; 
78C7: 42 
78C8: 5A 
78C9: 4C 4C 82        JMP     $824C               ;
78CC: BB 
78CD: 52 
78CE: 0B 
78CF: 58              CLI                         
78D0: B2 
78D1: 42 
78D2: 6C 9A C3        JMP     ($C39A)             ;
78D5: 4A              LSR     A                   
78D6: 82 
78D7: 64 
78D8: 0A              ASL     A                   
78D9: 5A 
78DA: 90 00           BCC     $78DC               ; 
78DC: F6 6C           INC     sndThump,X          ; 
78DE: 09 B2           ORA     #$B2                
78E0: 3B 
78E1: 2E C1 4C        ROL     VRAMunusd+4C1       ; 
78E4: 4C B6 2B        JMP     $2BB6               ;
78E7: 20 0D A6        JSR     $A60D               ;
78EA: C1 70           CMP     (numCredits,X)      ; 
78EC: 48              PHA                         
78ED: 50 B6           BVC     $78A5               ; 
78EF: 52 
78F0: 3B 
78F1: D2 
78F2: 90 00           BCC     $78F4               ; 
78F4: DA 
78F5: 64 
78F6: 90 4C           BCC     $7944               ; 
78F8: C9 D8           CMP     #$D8                
78FA: BE 0A 32        LDX     $320A,Y             
78FD: 42 
78FE: 9B 
78FF: C2 
7900: 67 
7901: 68              PLA                         
7902: 4D AE A1        EOR     $A1AE               ;
7905: 4E 48 50        LSR     $5048               ;
7908: B6 52           LDX     ply1ScoreTens,Y     ; 
790A: 3B 
790B: D2 
790C: 90 00           BCC     $790E               ; 
790E: BE 0A B6        LDX     $B60A,Y             
7911: 1E 94 D2        ASL     $D294,X             
7914: A2 92           LDX     #$92                
7916: 0A              ASL     A                   
7917: 2C CA 4E        BIT     VRAMunusd+6CA       ; 
791A: 7A 
791B: 65 BD           ADC     $95+28              ; 
791D: 1A 
791E: 4C 12 92        JMP     $9212               ;
7921: 13 
7922: 18              CLC                         
7923: 62 
7924: CA              DEX                         
7925: 64 
7926: F2 
7927: 42 
7928: 20 6E A3        JSR     $A36E               ;
792B: 52 
792C: 82 
792D: 40              RTI                         
792E: 18              CLC                         
792F: 62 
7930: CA              DEX                         
7931: 64 
7932: F2 
7933: 42 
7934: 18              CLC                         
7935: 6E A3 52        ROR     $52A3               ;
7938: 80 
7939: 00              BRK                         
793A: 20 62 CA        JSR     $CA62               ;
793D: 64 
793E: F2 
793F: 64 
7940: 08              PHP                         
7941: C2 
7942: BD 1A 4C        LDA     VRAMunusd+41A,X     ; 
7945: 00              BRK                         
7946: 0B 
7947: 15 19           ORA     $19,X               ; 
7949: 31 41           AND     (highScoresInitials+D),Y; 
794B: 57 
794C: 73 
794D: 7F 
794E: 89 
794F: 95 A1           STA     $95+C,X             ; 
7951: 8A              TXA                         
7952: 5A 
7953: 84 12           STY     $12                 ; 
7955: CD 82 B9        CMP     $B982               ;
7958: E6 B2           INC     $95+1D              ; 
795A: 40              RTI                         
795B: 74 
795C: F2 
795D: 4D 83 D4        EOR     $D483               ;
7960: F0 B2           BEQ     $7914               ; 
7962: 42 
7963: B9 E6 B2        LDA     $B2E6,Y             
7966: 42 
7967: 4D F0 0E        EOR     $0EF0               ;
796A: 64 
796B: 0A              ASL     A                   
796C: 12 
796D: B8              CLV                         
796E: 46 10           LSR     $10                 ; 
7970: 62 
7971: 4B 
7972: 60              RTS                         
7973: 82 
7974: 72 
7975: B5 C0           LDA     $95+2B,X            ; 
7977: BE A8 0A        LDX     $0AA8,Y             
797A: 64 
797B: C5 92           CMP     $89+9               ; 
797D: F0 74           BEQ     $79F3               ; 
797F: 9D C2 6C        STA     $6CC2,X             ; 
7982: 9A              TXS                         
7983: C3 
7984: 4A              LSR     A                   
7985: 82 
7986: 6F 
7987: A4 F2           LDY     $95+5D              ; 
7989: BD D2 F0        LDA     $F0D2,X             
798C: 6C 9E 0A        JMP     ($0A9E)             ;
798F: C2 
7990: 42 
7991: A4 F2           LDY     $95+5D              ; 
7993: B0 74           BCS     $7A09               ; 
7995: 9D C2 6C        STA     $6CC2,X             ; 
7998: 9A              TXS                         
7999: C3 
799A: 4A              LSR     A                   
799B: 82 
799C: 6F 
799D: A4 F2           LDY     $95+5D              ; 
799F: BD D2 F0        LDA     $F0D2,X             
79A2: 58              CLI                         
79A3: ED 12 B5        SBC     $B512               ;
79A6: E8              INX                         
79A7: 29 D2           AND     #$D2                
79A9: 0D 72 2C        ORA     $2C72               ;
79AC: 90 0C           BCC     $79BA               ; 
79AE: 12 
79AF: C6 2C           DEC     highScores+F        ; 
79B1: 48              PHA                         
79B2: 4E 9D AC        LSR     $AC9D               ;
79B5: 49 F0           EOR     #$F0                
79B7: 48              PHA                         
79B8: 00              BRK                         
79B9: 2D 28 CF        AND     $CF28               ;
79BC: 52 
79BD: B0 6E           BCS     $7A2D               ; 
79BF: CD 82 BE        CMP     $BE82               ;
79C2: 0A              ASL     A                   
79C3: B6 00           LDX     $00,Y               ; 
79C5: 53 
79C6: 64 
79C7: 0A              ASL     A                   
79C8: 12 
79C9: 0D 0A B6        ORA     $B60A               ;
79CC: 1A 
79CD: 48              PHA                         
79CE: 00              BRK                         
79CF: 18              CLC                         
79D0: 68              PLA                         
79D1: 6A              ROR     A                   
79D2: 4E 48 48        LSR     VRAMunusd+48        ; 
79D5: 0B 
79D6: A6 CA           LDX     $95+35              ; 
79D8: 72 
79D9: B5 C0           LDA     $95+2B,X            ; 
79DB: 18              CLC                         
79DC: 68              PLA                         
79DD: 6A              ROR     A                   
79DE: 4E 48 46        LSR     VRAM+648            ; 
79E1: 0B 
79E2: A6 CA           LDX     $95+35              ; 
79E4: 72 
79E5: B0 00           BCS     $79E7               ; 
79E7: 20 68 6A        JSR     $6A68               ; 
79EA: 4E 4D C2        LSR     $C24D               ;
79ED: 18              CLC                         
79EE: 5C 
79EF: 9E 
79F0: 52 
79F1: CD 80 0B        CMP     $0B80               ;
79F4: 11 17           ORA     ($17),Y             ; 
79F6: 31 45           AND     (highScoresInitials+11),Y; 
79F8: 5F 
79F9: 6B 
79FA: 73 
79FB: 7D 89 93        ADC     $9389,X             
79FE: B2 
79FF: 4E 9D 90        LSR     $909D               ;
7A02: B8              CLV                         
7A03: 00              BRK                         
7A04: 76 56           ROR     numShipsPerGame,X   ; 
7A06: 2A              ROL     A                   
7A07: 26 B0           ROL     $95+1B              ; 
7A09: 40              RTI                         
7A0A: BE 42 A6        LDX     $A642,Y             
7A0D: 64 
7A0E: C1 5C           CMP     (fastTimer,X)       ; 
7A10: 48              PHA                         
7A11: 52 
7A12: BE 0A 0A        LDX     $0A0A,Y             
7A15: 64 
7A16: C5 92           CMP     $89+9               ; 
7A18: 0C 
7A19: 26 B8           ROL     $95+23              ; 
7A1B: 50 6A           BVC     $7A87               ; 
7A1D: 7C 
7A1E: 0C 
7A1F: 52 
7A20: 74 
7A21: EC 4D C0        CPX     $C04D               ;
7A24: A4 EC           LDY     $95+57              ; 
7A26: 0A              ASL     A                   
7A27: 8A              TXA                         
7A28: D4 
7A29: EC 0A 64        CPX     $640A               ;
7A2C: C5 92           CMP     $89+9               ; 
7A2E: 0D F2 B8        ORA     $B8F2               ;
7A31: 5A 
7A32: 93 
7A33: 4E 69 60        LSR     $6069               ;
7A36: 4D C0 9D        EOR     $9DC0               ;
7A39: 2C 6C 4A        BIT     VRAMunusd+26C       ; 
7A3C: 0D A6 C1        ORA     $C1A6               ;
7A3F: 70 48           BVS     $7A89               ; 
7A41: 68              PLA                         
7A42: 2D 8A 0D        AND     $0D8A               ;
7A45: D2 
7A46: 82 
7A47: 4E 3B 66        LSR     $663B               ;
7A4A: 91 6C           STA     (sndThump),Y        ; 
7A4C: 0C 
7A4D: 0A              ASL     A                   
7A4E: 0C 
7A4F: 12 
7A50: C5 8B           CMP     $89+2               ; 
7A52: 9D 2C 6C        STA     $6C2C,X             ; 
7A55: 4A              LSR     A                   
7A56: 0B 
7A57: 3A 
7A58: A2 6C           LDX     #$6C                
7A5A: BD 0A 3A        LDA     $3A0A,X             
7A5D: 40              RTI                         
7A5E: A6 60           LDX     $60                 ; 
7A60: B9 6C 0D        LDA     $0D6C,Y             
7A63: F0 2D           BEQ     $7A92               ; 
7A65: B1 76           LDA     ($76),Y             ; 
7A67: 52 
7A68: 5C 
7A69: C2 
7A6A: C2 
7A6B: 6C 8B 64        JMP     ($648B)             ;
7A6E: 2A              ROL     A                   
7A6F: 27 
7A70: 18              CLC                         
7A71: 54 
7A72: 69 D8           ADC     #$D8                
7A74: 28              PLP                         
7A75: 48              PHA                         
7A76: 0B 
7A77: B2 
7A78: 4A              LSR     A                   
7A79: E6 B8           INC     $95+23              ; 
7A7B: 00              BRK                         
7A7C: 18              CLC                         
7A7D: 54 
7A7E: 69 D8           ADC     #$D8                
7A80: 28              PLP                         
7A81: 46 0B           LSR     $0B                 ; 
7A83: B2 
7A84: 4A              LSR     A                   
7A85: E7 
7A86: 20 54 69        JSR     $6954               ; 
7A89: D8              CLD                         
7A8A: 2D C2 18        AND     $18C2               ;
7A8D: 5C 
7A8E: CA              DEX                         
7A8F: 56 98           LSR     $95+3,X             ; 
7A91: 00              BRK                         
7A92: 52 
7A93: A2 02           LDX     #$02                
7A95: BD 00 24        LDA     SWLCOIN,X           ; Coin Switch
7A98: 0A              ASL     A                   ; Shift High Bit To Carry
7A99: B5 7A           LDA     coin1InpLen,X       ; 
7A9B: 29 1F           AND     #$1F                ; 00011111
7A9D: 90 37           BCC     $7AD6               ; No Coin For This Slot, Branch
7A9F: F0 10           BEQ     $7AB1               ; 
7AA1: C9 1B           CMP     #$1B                
7AA3: B0 0A           BCS     $7AAF               ; 
7AA5: A8              TAY                         
7AA6: A5 5E           LDA     $5E                 ; 
7AA8: 29 07           AND     #$07                
7AAA: C9 07           CMP     #$07                
7AAC: 98              TYA                         
7AAD: 90 02           BCC     $7AB1               ; 
7AAF: E9 01           SBC     #$01                
7AB1: 95 7A           STA     coin1InpLen,X       ; 
7AB3: AD 06 20        LDA     SWSLAM              ; Slam Switch
7AB6: 29 80           AND     #$80                
7AB8: F0 04           BEQ     $7ABE               ; Valid Coin, Branch
7ABA: A9 F0           LDA     #$F0                ; Flag Ill Gotten Gain
7ABC: 85 72           STA     slamFlag            ; Into Slam Switch Flag
7ABE: A5 72           LDA     slamFlag            ; Honest Coin?
7AC0: F0 08           BEQ     $7ACA               ; Yes, Branch
7AC2: C6 72           DEC     slamFlag            ; 
7AC4: A9 00           LDA     #$00                
7AC6: 95 7A           STA     coin1InpLen,X       ; 
7AC8: 95 77           STA     $77,X               ; 
7ACA: 18              CLC                         
7ACB: B5 77           LDA     $77,X               ; 
7ACD: F0 23           BEQ     $7AF2               ; 
7ACF: D6 77           DEC     $77,X               ; 
7AD1: D0 1F           BNE     $7AF2               ; 
7AD3: 38              SEC                         
7AD4: B0 1C           BCS     $7AF2               ; 
7AD6: C9 1B           CMP     #$1B                
7AD8: B0 09           BCS     $7AE3               ; 
7ADA: B5 7A           LDA     coin1InpLen,X       ; 
7ADC: 69 20           ADC     #$20                
7ADE: 90 D1           BCC     $7AB1               ; 
7AE0: F0 01           BEQ     $7AE3               ; 
7AE2: 18              CLC                         
7AE3: A9 1F           LDA     #$1F                
7AE5: B0 CA           BCS     $7AB1               ; 
7AE7: 95 7A           STA     coin1InpLen,X       ; 
7AE9: B5 77           LDA     $77,X               ; 
7AEB: F0 01           BEQ     $7AEE               ; 
7AED: 38              SEC                         
7AEE: A9 78           LDA     #$78                
7AF0: 95 77           STA     $77,X               ; 
7AF2: 90 23           BCC     $7B17               ; 
7AF4: A9 00           LDA     #$00                
7AF6: E0 01           CPX     #$01                
7AF8: 90 16           BCC     $7B10               ; 
7AFA: F0 0C           BEQ     $7B08               ; 
7AFC: A5 71           LDA     holdDIP             ; DIP Switch Bitmap
7AFE: 29 0C           AND     #$0C                ; Mask Off Switches 5 & 6, Right Coin Slot Multiplier
7B00: 4A              LSR     A                   
7B01: 4A              LSR     A                   
7B02: F0 0C           BEQ     $7B10               ; x1, Branch
7B04: 69 02           ADC     #$02                ; 2 + Set Bits From Settings = Total Coins After Multiplier
7B06: D0 08           BNE     $7B10               ; Will Always Branch
7B08: A5 71           LDA     holdDIP             ; 
7B0A: 29 10           AND     #$10                
7B0C: F0 02           BEQ     $7B10               ; 
7B0E: A9 01           LDA     #$01                
7B10: 38              SEC                         ; Set Carry, This Will Add 1 To The Total
7B11: 65 73           ADC     coinsToCredits      ; 
7B13: 85 73           STA     coinsToCredits      ; 
7B15: F6 74           INC     $74,X               ; 
7B17: CA              DEX                         
7B18: 30 03           BMI     $7B1D               ; 
7B1A: 4C 95 7A        JMP     $7A95               ; 
7B1D: A5 71           LDA     holdDIP             ; DIP Switch Settings
7B1F: 29 03           AND     #$03                ; Mask Off Switches 7 & 8, Coins Per Play
7B21: A8              TAY                         
7B22: F0 12           BEQ     $7B36               ; Free Play, Branch
7B24: 4A              LSR     A                   
7B25: 69 00           ADC     #$00                
7B27: 49 FF           EOR     #$FF                
7B29: 38              SEC                         
7B2A: 65 73           ADC     coinsToCredits      ; 
7B2C: 90 0A           BCC     $7B38               ; 
7B2E: C0 02           CPY     #$02                
7B30: B0 02           BCS     $7B34               ; 
7B32: E6 70           INC     numCredits          ; Add Credit
7B34: E6 70           INC     numCredits          ; Add Credit
7B36: 85 73           STA     coinsToCredits      ; 
7B38: A5 5E           LDA     $5E                 ; 
7B3A: 4A              LSR     A                   
7B3B: B0 27           BCS     $7B64               ; 
7B3D: A0 00           LDY     #$00                
7B3F: A2 02           LDX     #$02                
7B41: B5 74           LDA     $74,X               ; 
7B43: F0 09           BEQ     $7B4E               ; 
7B45: C9 10           CMP     #$10                
7B47: 90 05           BCC     $7B4E               ; 
7B49: 69 EF           ADC     #$EF                
7B4B: C8              INY                         
7B4C: 95 74           STA     $74,X               ; 
7B4E: CA              DEX                         
7B4F: 10 F0           BPL     $7B41               ; 
7B51: 98              TYA                         
7B52: D0 10           BNE     $7B64               ; 
7B54: A2 02           LDX     #$02                
7B56: B5 74           LDA     $74,X               ; 
7B58: F0 07           BEQ     $7B61               ; 
7B5A: 18              CLC                         
7B5B: 69 EF           ADC     #$EF                
7B5D: 95 74           STA     $74,X               ; 
7B5F: 30 03           BMI     $7B64               ; 
7B61: CA              DEX                         
7B62: 10 F2           BPL     $7B56               ; 
7B64: 60              RTS                         

NMI

NMI: 
; 250Hz interrupt
7B65: 48              PHA                         ; Save A (flags and PC already saved)
7B66: 98              TYA                         ; Save ...
7B67: 48              PHA                         ; ... Y register
7B68: 8A              TXA                         ; Save ...
7B69: 48              PHA                         ; ... X register
7B6A: D8              CLD                         ; Clear decimal mode flag
7B6B: AD FF 01        LDA     stack+FF            ; Will have something if stack underflowed
7B6E: 0D D0 01        ORA     stack+D0            ; Checking if we ran out of stack space?
7B71: D0 FE           BNE     $7B71               ; If the stack got out of bounds let the watchdog reset us
7B73: E6 5E           INC     $5E                 ; 
7B75: A5 5E           LDA     $5E                 ; 
7B77: 29 03           AND     #$03                
7B79: D0 08           BNE     $7B83               ; 
7B7B: E6 5B           INC     ??timeout??         ; 
7B7D: A5 5B           LDA     ??timeout??         ; 
7B7F: C9 04           CMP     #$04                
7B81: B0 FE           BCS     $7B81               ; Endless Loop! Watchdog Will Time Out
7B83: 20 93 7A        JSR     $7A93               ; 
7B86: A5 6F           LDA     holdLampValues      ; 
7B88: 29 C7           AND     #$C7                
7B8A: 24 74           BIT     $74                 ; 
7B8C: 10 02           BPL     $7B90               ; 
7B8E: 09 08           ORA     #$08                
7B90: 24 75           BIT     $75                 ; 
7B92: 10 02           BPL     $7B96               ; 
7B94: 09 10           ORA     #$10                
7B96: 24 76           BIT     $76                 ; 
7B98: 10 02           BPL     $7B9C               ; 
7B9A: 09 20           ORA     #$20                
7B9C: 85 6F           STA     holdLampValues      ; 
7B9E: 8D 00 32        STA     LMPSCNS             ; 
7BA1: A5 72           LDA     slamFlag            ; Slam Switch Flag
7BA3: F0 04           BEQ     $7BA9               ; Branch If Not Set
7BA5: A9 80           LDA     #$80                ; Gonna Make Noise To Let 'Em Know They've Been Caught!
7BA7: D0 0E           BNE     $7BB7               ; Will Always Branch
7BA9: A5 68           LDA     sndTimeBonusShip    ; Bonus Ship Sound Timer
7BAB: F0 0A           BEQ     $7BB7               ; 
7BAD: A5 5C           LDA     fastTimer           ; Fast Timer
7BAF: 6A              ROR     A                   
7BB0: 90 02           BCC     $7BB4               ; 
7BB2: C6 68           DEC     sndTimeBonusShip    ; 
7BB4: 6A              ROR     A                   
7BB5: 6A              ROR     A                   
7BB6: 6A              ROR     A                   
7BB7: 8D 05 3C        STA     SNDBONUS            ; Life Sound
7BBA: 68              PLA                         ; Restore ...
7BBB: AA              TAX                         ; ... X register
7BBC: 68              PLA                         ; Restore ...
7BBD: A8              TAY                         ; ... Y register
7BBE: 68              PLA                         ; Restore A (PC and flags automatically)
7BBF: 40              RTI                         ; Return from interrupt
  
; Something to do here with writing to the VRAM through a pointer
7BC0: A9 B0           LDA     #$B0                
7BC2: A0 00           LDY     #$00                
7BC4: 91 02           STA     ($02),Y             ; 
7BC6: C8              INY                         
7BC7: 91 02           STA     ($02),Y             ; 
7BC9: D0 6E           BNE     $7C39               ; 
7BCB: 90 04           BCC     $7BD1               ; 
7BCD: 29 0F           AND     #$0F                
7BCF: F0 05           BEQ     $7BD6               ; 
7BD1: 29 0F           AND     #$0F                
7BD3: 18              CLC                         
7BD4: 69 01           ADC     #$01                
7BD6: 08              PHP                         
7BD7: 0A              ASL     A                   
7BD8: A0 00           LDY     #$00                
7BDA: AA              TAX                         
7BDB: BD D4 56        LDA     $56D4,X             
7BDE: 91 02           STA     ($02),Y             ; 
7BE0: BD D5 56        LDA     $56D5,X             
7BE3: C8              INY                         
7BE4: 91 02           STA     ($02),Y             ; 
7BE6: 20 39 7C        JSR     $7C39               ; 
7BE9: 28              PLP                         
7BEA: 60              RTS                         
7BEB: 4A              LSR     A                   
7BEC: 29 0F           AND     #$0F                
7BEE: 09 E0           ORA     #$E0                
7BF0: A0 01           LDY     #$01                
7BF2: 91 02           STA     ($02),Y             ; 
7BF4: 88              DEY                         
7BF5: 8A              TXA                         
7BF6: 6A              ROR     A                   
7BF7: 91 02           STA     ($02),Y             ; 
7BF9: C8              INY                         
7BFA: D0 3D           BNE     $7C39               ; 
7BFC: 4A              LSR     A                   
7BFD: 29 0F           AND     #$0F                
7BFF: 09 C0           ORA     #$C0                
7C01: D0 ED           BNE     $7BF0               ; 
7C03: A0 00           LDY     #$00                
7C05: 84 05           STY     $05                 ; 
7C07: 84 07           STY     $07                 ; 
7C09: 0A              ASL     A                   
7C0A: 26 05           ROL     $05                 ; 
7C0C: 0A              ASL     A                   
7C0D: 26 05           ROL     $05                 ; 
7C0F: 85 04           STA     $04                 ; 
7C11: 8A              TXA                         
7C12: 0A              ASL     A                   
7C13: 26 07           ROL     $07                 ; 
7C15: 0A              ASL     A                   
7C16: 26 07           ROL     $07                 ; 
7C18: 85 06           STA     $06                 ; 
7C1A: A2 04           LDX     #$04                
7C1C: B5 02           LDA     $02,X               ; 
7C1E: A0 00           LDY     #$00                
7C20: 91 02           STA     ($02),Y             ; 
7C22: B5 03           LDA     $03,X               ; 
7C24: 29 0F           AND     #$0F                
7C26: 09 A0           ORA     #$A0                
7C28: C8              INY                         
7C29: 91 02           STA     ($02),Y             ; 
7C2B: B5 00           LDA     $00,X               ; 
7C2D: C8              INY                         
7C2E: 91 02           STA     ($02),Y             ; 
7C30: B5 01           LDA     $01,X               ; 
7C32: 29 0F           AND     #$0F                
7C34: 05 00           ORA     $00                 ; 
7C36: C8              INY                         
7C37: 91 02           STA     ($02),Y             ; 
7C39: 98              TYA                         
7C3A: 38              SEC                         
7C3B: 65 02           ADC     $02                 ; 
7C3D: 85 02           STA     $02                 ; 
7C3F: 90 02           BCC     $7C43               ; 
7C41: E6 03           INC     $03                 ; 
7C43: 60              RTS                         

7C44: A9 D0           LDA     #$D0                
7C46: 4C C2 7B        JMP     $7BC2               ; 
7C49: A5 05           LDA     $05                 ; 
7C4B: C9 80           CMP     #$80                
7C4D: 90 11           BCC     $7C60               ; 
7C4F: 49 FF           EOR     #$FF                
7C51: 85 05           STA     $05                 ; 
7C53: A5 04           LDA     $04                 ; 
7C55: 49 FF           EOR     #$FF                
7C57: 69 00           ADC     #$00                
7C59: 85 04           STA     $04                 ; 
7C5B: 90 02           BCC     $7C5F               ; 
7C5D: E6 05           INC     $05                 ; 
7C5F: 38              SEC                         
7C60: 26 08           ROL     $08                 ; 
7C62: A5 07           LDA     $07                 ; 
7C64: C9 80           CMP     #$80                
7C66: 90 11           BCC     $7C79               ; 
7C68: 49 FF           EOR     #$FF                
7C6A: 85 07           STA     $07                 ; 
7C6C: A5 06           LDA     $06                 ; 
7C6E: 49 FF           EOR     #$FF                
7C70: 69 00           ADC     #$00                
7C72: 85 06           STA     $06                 ; 
7C74: 90 02           BCC     $7C78               ; 
7C76: E6 07           INC     $07                 ; 
7C78: 38              SEC                         
7C79: 26 08           ROL     $08                 ; 
7C7B: A5 05           LDA     $05                 ; 
7C7D: 05 07           ORA     $07                 ; 
7C7F: F0 0A           BEQ     $7C8B               ; 
7C81: A2 00           LDX     #$00                
7C83: C9 02           CMP     #$02                
7C85: B0 24           BCS     $7CAB               ; 
7C87: A0 01           LDY     #$01                
7C89: D0 10           BNE     $7C9B               ; 
7C8B: A0 02           LDY     #$02                
7C8D: A2 09           LDX     #$09                
7C8F: A5 04           LDA     $04                 ; 
7C91: 05 06           ORA     $06                 ; 
7C93: F0 16           BEQ     $7CAB               ; 
7C95: 30 04           BMI     $7C9B               ; 
7C97: C8              INY                         
7C98: 0A              ASL     A                   
7C99: 10 FC           BPL     $7C97               ; 
7C9B: 98              TYA                         
7C9C: AA              TAX                         
7C9D: A5 05           LDA     $05                 ; 
7C9F: 06 04           ASL     $04                 ; 
7CA1: 2A              ROL     A                   
7CA2: 06 06           ASL     $06                 ; 
7CA4: 26 07           ROL     $07                 ; 
7CA6: 88              DEY                         
7CA7: D0 F6           BNE     $7C9F               ; 
7CA9: 85 05           STA     $05                 ; 
7CAB: 8A              TXA                         
7CAC: 38              SEC                         
7CAD: E9 0A           SBC     #$0A                
7CAF: 49 FF           EOR     #$FF                
7CB1: 0A              ASL     A                   
7CB2: 66 08           ROR     $08                 ; 
7CB4: 2A              ROL     A                   
7CB5: 66 08           ROR     $08                 ; 
7CB7: 2A              ROL     A                   
7CB8: 0A              ASL     A                   
7CB9: 85 08           STA     $08                 ; 
7CBB: A0 00           LDY     #$00                
7CBD: A5 06           LDA     $06                 ; 
7CBF: 91 02           STA     ($02),Y             ; 
7CC1: A5 08           LDA     $08                 ; 
7CC3: 29 F4           AND     #$F4                
7CC5: 05 07           ORA     $07                 ; 
7CC7: C8              INY                         
7CC8: 91 02           STA     ($02),Y             ; 
7CCA: A5 04           LDA     $04                 ; 
7CCC: C8              INY                         
7CCD: 91 02           STA     ($02),Y             ; 
7CCF: A5 08           LDA     $08                 ; 
7CD1: 29 02           AND     #$02                
7CD3: 0A              ASL     A                   
7CD4: 05 01           ORA     $01                 ; 
7CD6: 05 05           ORA     $05                 ; 
7CD8: C8              INY                         
7CD9: 91 02           STA     ($02),Y             ; 
7CDB: 4C 39 7C        JMP     $7C39               ; 
7CDE: A2 00           LDX     #$00                
7CE0: A0 01           LDY     #$01                
7CE2: 91 02           STA     ($02),Y             ; 
7CE4: 88              DEY                         
7CE5: 98              TYA                         
7CE6: 91 02           STA     ($02),Y             ; 
7CE8: C8              INY                         
7CE9: C8              INY                         
7CEA: 91 02           STA     ($02),Y             ; 
7CEC: C8              INY                         
7CED: 8A              TXA                         
7CEE: 91 02           STA     ($02),Y             ; 
7CF0: 4C 39 7C        JMP     $7C39               ; 

RESET

RESET: 
; Set stack and clear decimal-mode
7CF3: A2 FE           LDX     #$FE                ; Set stack to ...
7CF5: 9A              TXS                         ; ... 1FE (leave 1FF as an underflow indicator)
7CF6: D8              CLD                         ; Clear decimal mode

7CF7: A9 00           LDA     #$00                ; Clearing RAM
7CF9: AA              TAX                         ; Offset to X
7CFA: CA              DEX                         ; Count down from 256
7CFB: 9D 00 03        STA     otherPlayerRAM,X    ; @@ Clear bank 2 (0300-03FF)
7CFE: 9D 00 02        STA     statusAsteroids,X   ; @@ Clear bank 1 (0200-02FF)
7D01: 9D 00 01        STA     stack,X             ; @@ Clear RAM    (0100-01FF)
7D04: 95 00           STA     $00,X               ; @@ Clear RAM    (0000-00FF)
7D06: D0 F2           BNE     $7CFA               ; Do all 256 in each area

7D08: AC 07 20        LDY     SWTEST              ; Read IN1
7D0B: 30 43           BMI     ServiceMode         ; Upper bit set ... go handle service mode

7D0D: E8              INX                         ; E201 to ...
7D0E: 8E 00 40        STX     VRAM                ; ...
7D11: A9 E2           LDA     #$E2                ; ... VRAM
7D13: 8D 01 40        STA     VRAM+1              ; B0xx ..
7D16: A9 B0           LDA     #$B0                ; ... to VRAM
7D18: 8D 03 40        STA     VRAM+3              ; 
7D1B: 85 32           STA     ply1HighPlacement   ; 
7D1D: 85 33           STA     ply2HighPlacement   ; 
7D1F: A9 03           LDA     #$03                
7D21: 85 6F           STA     holdLampValues      ; 
7D23: 8D 00 32        STA     LMPSCNS             ; Turn on player 1 & 2 start lamps
7D26: 2D 00 28        AND     SWCOINAGE           ; DIP switches 8 & 7: # Of Coins For Play
7D29: 85 71           STA     holdDIP             ; 
7D2B: AD 01 28        LDA     SWCNRMULT           ; DIP switches 6 & 5: Coin Multiplier, Right Slot
7D2E: 29 03           AND     #$03                
7D30: 0A              ASL     A                   
7D31: 0A              ASL     A                   
7D32: 05 71           ORA     holdDIP             ; 
7D34: 85 71           STA     holdDIP             ; 
7D36: AD 02 28        LDA     SWCNCMULT           ; DIP switches 4 & 3: 3 - # Of Starting Ships
7D39: 29 02           AND     #$02                ; 4 - Coin Multiplier Center/Left Slot
7D3B: 0A              ASL     A                   
7D3C: 0A              ASL     A                   
7D3D: 0A              ASL     A                   
7D3E: 05 71           ORA     holdDIP             ; 
7D40: 85 71           STA     holdDIP             ; 
7D42: 4C 03 68        JMP     $6803               ; 
7D45: A0 00           LDY     #$00                
7D47: 91 02           STA     ($02),Y             ; 
7D49: C8              INY                         
7D4A: 8A              TXA                         
7D4B: 91 02           STA     ($02),Y             ; 
7D4D: 4C 39 7C        JMP     $7C39               ; 

ServiceMode: 
; Service mode draws the diamond pattern on the screen, some diagnostic numbers, and some
; lines with increasing intensity.
7D50: 9D 00 40        STA     VRAM,X              ; Clear ...
7D53: 9D 00 41        STA     VRAM+100,X          ; ... all ...
7D56: 9D 00 42        STA     VRAM+200,X          ; ... of ...
7D59: 9D 00 43        STA     VRAM+300,X          ; ...
7D5C: 9D 00 44        STA     VRAM+400,X          ; ...
7D5F: 9D 00 45        STA     VRAM+500,X          ; ...
7D62: 9D 00 46        STA     VRAM+600,X          ; ...
7D65: 9D 00 47        STA     VRAM+700,X          ; ...
7D68: E8              INX                         ; ...
7D69: D0 E5           BNE     ServiceMode         ; ... vector RAM

7D6B: 8D 00 34        STA     WATCHDOG            ; Ping the watchdog

7D6E: A2 00           LDX     #$00                
7D70: B5 00           LDA     $00,X               ; 
7D72: D0 47           BNE     $7DBB               ; 
7D74: A9 11           LDA     #$11                
7D76: 95 00           STA     $00,X               ; 
7D78: A8              TAY                         
7D79: 55 00           EOR     $00,X               ; 
7D7B: D0 3E           BNE     $7DBB               ; 
7D7D: 98              TYA                         
7D7E: 0A              ASL     A                   
7D7F: 90 F5           BCC     $7D76               ; 
7D81: E8              INX                         
7D82: D0 EC           BNE     $7D70               ; 
7D84: 8D 00 34        STA     WATCHDOG            ; 
7D87: 8A              TXA                         
7D88: 85 00           STA     $00                 ; 
7D8A: 2A              ROL     A                   
7D8B: 85 01           STA     $01                 ; 
7D8D: A0 00           LDY     #$00                
7D8F: A2 11           LDX     #$11                
7D91: B1 00           LDA     ($00),Y             ; 
7D93: D0 2A           BNE     $7DBF               ; 
7D95: 8A              TXA                         
7D96: 91 00           STA     ($00),Y             ; 
7D98: 51 00           EOR     ($00),Y             ; 
7D9A: D0 23           BNE     $7DBF               ; 
7D9C: 8A              TXA                         
7D9D: 0A              ASL     A                   
7D9E: AA              TAX                         
7D9F: 90 F4           BCC     $7D95               ; 
7DA1: C8              INY                         
7DA2: D0 EB           BNE     $7D8F               ; 
7DA4: 8D 00 34        STA     WATCHDOG            ; 
7DA7: E6 01           INC     $01                 ; 
7DA9: A6 01           LDX     $01                 ; 
7DAB: E0 04           CPX     #$04                
7DAD: 90 E0           BCC     $7D8F               ; 
7DAF: A9 40           LDA     #$40                
7DB1: E0 40           CPX     #$40                
7DB3: 90 D6           BCC     $7D8B               ; 
7DB5: E0 48           CPX     #$48                
7DB7: 90 D6           BCC     $7D8F               ; 
7DB9: B0 69           BCS     $7E24               ; 
7DBB: A0 00           LDY     #$00                
7DBD: F0 0E           BEQ     $7DCD               ; 
7DBF: A0 00           LDY     #$00                
7DC1: A6 01           LDX     $01                 ; 
7DC3: E0 04           CPX     #$04                
7DC5: 90 06           BCC     $7DCD               ; 
7DC7: C8              INY                         
7DC8: E0 44           CPX     #$44                
7DCA: 90 01           BCC     $7DCD               ; 
7DCC: C8              INY                         
7DCD: C9 10           CMP     #$10                
7DCF: 2A              ROL     A                   
7DD0: 29 1F           AND     #$1F                
7DD2: C9 02           CMP     #$02                
7DD4: 2A              ROL     A                   
7DD5: 29 03           AND     #$03                
7DD7: 88              DEY                         
7DD8: 30 04           BMI     $7DDE               ; 
7DDA: 0A              ASL     A                   
7DDB: 0A              ASL     A                   
7DDC: 90 F9           BCC     $7DD7               ; 
7DDE: 4A              LSR     A                   
7DDF: A2 14           LDX     #$14                
7DE1: 90 02           BCC     $7DE5               ; 
7DE3: A2 1D           LDX     #$1D                
7DE5: 8E 00 3A        STX     SNDTHUMP            ; 
7DE8: A2 00           LDX     #$00                
7DEA: A0 08           LDY     #$08                
7DEC: 2C 01 20        BIT     CLCK3KHZ            ; 
7DEF: 10 FB           BPL     $7DEC               ; 
7DF1: 2C 01 20        BIT     CLCK3KHZ            ; 
7DF4: 30 FB           BMI     $7DF1               ; 
7DF6: CA              DEX                         
7DF7: 8D 00 34        STA     WATCHDOG            ; 
7DFA: D0 F0           BNE     $7DEC               ; 
7DFC: 88              DEY                         
7DFD: D0 ED           BNE     $7DEC               ; 
7DFF: 8E 00 3A        STX     SNDTHUMP            ; 
7E02: A0 08           LDY     #$08                
7E04: 2C 01 20        BIT     CLCK3KHZ            ; 
7E07: 10 FB           BPL     $7E04               ; 
7E09: 2C 01 20        BIT     CLCK3KHZ            ; 
7E0C: 30 FB           BMI     $7E09               ; 
7E0E: CA              DEX                         
7E0F: 8D 00 34        STA     WATCHDOG            ; 
7E12: D0 F0           BNE     $7E04               ; 
7E14: 88              DEY                         
7E15: D0 ED           BNE     $7E04               ; 
7E17: AA              TAX                         
7E18: D0 C4           BNE     $7DDE               ; 
7E1A: 8D 00 34        STA     WATCHDOG            ; 
7E1D: AD 07 20        LDA     SWTEST              ; 
7E20: 30 F8           BMI     $7E1A               ; 
7E22: 10 FE           BPL     $7E22               ; 
7E24: A9 00           LDA     #$00                
7E26: A8              TAY                         
7E27: AA              TAX                         
7E28: 85 08           STA     $08                 ; 
7E2A: A9 50           LDA     #$50                
7E2C: 85 09           STA     $09                 ; 
7E2E: A9 04           LDA     #$04                
7E30: 85 0B           STA     $0B                 ; 
7E32: A9 FF           LDA     #$FF                
7E34: 51 08           EOR     ($08),Y             ; 
7E36: C8              INY                         
7E37: D0 FB           BNE     $7E34               ; 
7E39: E6 09           INC     $09                 ; 
7E3B: C6 0B           DEC     $0B                 ; 
7E3D: D0 F5           BNE     $7E34               ; 
7E3F: 95 0D           STA     $0D,X               ; 
7E41: E8              INX                         
7E42: 8D 00 34        STA     WATCHDOG            ; 
7E45: A5 09           LDA     $09                 ; 
7E47: C9 58           CMP     #$58                
7E49: 90 E1           BCC     $7E2C               ; 
7E4B: D0 02           BNE     $7E4F               ; 
7E4D: A9 68           LDA     #$68                
7E4F: C9 80           CMP     #$80                
7E51: 90 D9           BCC     $7E2C               ; 
7E53: 8D 00 03        STA     otherPlayerRAM      ; 
7E56: A2 04           LDX     #$04                
7E58: 8E 00 32        STX     LMPSCNS             ; 
7E5B: 86 15           STX     $15                 ; 
7E5D: A2 00           LDX     #$00                
7E5F: CD 00 02        CMP     statusAsteroids     ; 
7E62: F0 01           BEQ     $7E65               ; 
7E64: E8              INX                         
7E65: AD 00 03        LDA     otherPlayerRAM      ; 
7E68: C9 88           CMP     #$88                
7E6A: F0 01           BEQ     $7E6D               ; 
7E6C: E8              INX                         
7E6D: 86 16           STX     $16                 ; 
7E6F: A9 10           LDA     #$10                
7E71: 85 00           STA     $00                 ; 
7E73: A2 24           LDX     #$24                
7E75: AD 01 20        LDA     CLCK3KHZ            ; 
7E78: 10 FB           BPL     $7E75               ; 
7E7A: AD 01 20        LDA     CLCK3KHZ            ; 
7E7D: 30 FB           BMI     $7E7A               ; 
7E7F: CA              DEX                         
7E80: 10 F3           BPL     $7E75               ; 
7E82: 2C 02 20        BIT     HALT                ; 
7E85: 30 FB           BMI     $7E82               ; 
7E87: 8D 00 34        STA     WATCHDOG            ; 
7E8A: A9 00           LDA     #$00                
7E8C: 85 02           STA     $02                 ; 
7E8E: A9 40           LDA     #$40                
7E90: 85 03           STA     $03                 ; 
7E92: AD 05 20        LDA     SWDIAGST            ; 
7E95: 10 5B           BPL     $7EF2               ; 
7E97: A6 15           LDX     $15                 ; 
7E99: AD 03 20        LDA     SWHYPER             ; 
7E9C: 10 0A           BPL     $7EA8               ; 
7E9E: 4D 09 00        EOR     $09                 ; 
7EA1: 10 05           BPL     $7EA8               ; 
7EA3: CA              DEX                         
7EA4: F0 02           BEQ     $7EA8               ; 
7EA6: 86 15           STX     $15                 ; 
7EA8: BC BB 7E        LDY     $7EBB,X             ; 
7EAB: A9 B0           LDA     #$B0                
7EAD: 91 02           STA     ($02),Y             ; 
7EAF: 88              DEY                         
7EB0: 88              DEY                         
7EB1: B9 C0 7E        LDA     $7EC0,Y             ; 
7EB4: 91 02           STA     ($02),Y             ; 
7EB6: 88              DEY                         
7EB7: 10 F8           BPL     $7EB1               ; 
7EB9: 4C 9D 7F        JMP     $7F9D               ; 
7EBC: 33 
7EBD: 1D 17 0D        ORA     $0D17,X             
7EC0: 80 
7EC1: A0 00           LDY     #$00                
7EC3: 00              BRK                         
7EC4: 00              BRK                         
7EC5: 70 00           BVS     $7EC7               ; 
7EC7: 00              BRK                         
7EC8: FF 
7EC9: 92 
7ECA: FF 
7ECB: 73 
7ECC: D0 A1           BNE     $7E6F               ; 
7ECE: 30 02           BMI     $7ED2               ; 
7ED0: 00              BRK                         
7ED1: 70 00           BVS     $7ED3               ; 
7ED3: 00              BRK                         
7ED4: 7F 
7ED5: FB 
7ED6: 0D E0 00        ORA     $95+4B              ; 
7ED9: B0 7E           BCS     $7F59               ; 
7EDB: FA 
7EDC: 11 C0           ORA     ($95+2B),Y          ; 
7EDE: 78              SEI                         
7EDF: FE 00 B0        INC     $B000,X             
7EE2: 13 
7EE3: C0 00           CPY     #$00                
7EE5: D0 15           BNE     $7EFC               ; 
7EE7: C0 00           CPY     #$00                
7EE9: D0 17           BNE     $7F02               ; 
7EEB: C0 00           CPY     #$00                
7EED: D0 7A           BNE     $7F69               ; 
7EEF: F8              SED                         
7EF0: 00              BRK                         
7EF1: D0 A9           BNE     $7E9C               ; 
7EF3: 50 A2           BVC     $7E97               ; 
7EF5: 00              BRK                         
7EF6: 20 FC 7B        JSR     $7BFC               ; 
7EF9: A9 69           LDA     #$69                
7EFB: A2 93           LDX     #$93                
7EFD: 20 03 7C        JSR     $7C03               ; 
7F00: A9 30           LDA     #$30                
7F02: 20 DE 7C        JSR     $7CDE               ; 
7F05: A2 03           LDX     #$03                
7F07: BD 00 28        LDA     SWCOINAGE,X         ; 
7F0A: 29 01           AND     #$01                
7F0C: 86 0B           STX     $0B                 ; 
7F0E: 20 D1 7B        JSR     $7BD1               ; 
7F11: A6 0B           LDX     $0B                 ; 
7F13: BD 00 28        LDA     SWCOINAGE,X         ; 
7F16: 29 02           AND     #$02                
7F18: 4A              LSR     A                   
7F19: 20 D1 7B        JSR     $7BD1               ; 
7F1C: A6 0B           LDX     $0B                 ; 
7F1E: CA              DEX                         
7F1F: 10 E6           BPL     $7F07               ; 
7F21: A9 7A           LDA     #$7A                
7F23: A2 9D           LDX     #$9D                
7F25: 20 03 7C        JSR     $7C03               ; 
7F28: A9 10           LDA     #$10                
7F2A: 20 DE 7C        JSR     $7CDE               ; 
7F2D: AD 02 28        LDA     SWCNCMULT           ; 
7F30: 29 02           AND     #$02                
7F32: 4A              LSR     A                   
7F33: 69 01           ADC     #$01                
7F35: 20 D1 7B        JSR     $7BD1               ; 
7F38: AD 01 28        LDA     SWCNRMULT           ; 
7F3B: 29 03           AND     #$03                
7F3D: AA              TAX                         
7F3E: BD F5 7F        LDA     $7FF5,X             ; 
7F41: 20 D1 7B        JSR     $7BD1               ; 
7F44: A5 16           LDA     $16                 ; 
7F46: F0 07           BEQ     $7F4F               ; 
7F48: A2 88           LDX     #$88                
7F4A: A9 50           LDA     #$50                
7F4C: 20 FC 7B        JSR     $7BFC               ; 
7F4F: A2 96           LDX     #$96                
7F51: 8E 0C 00        STX     $0C                 ; 
7F54: A2 07           LDX     #$07                
7F56: B5 0D           LDA     $0D,X               ; 
7F58: F0 37           BEQ     $7F91               ; 
7F5A: 48              PHA                         
7F5B: 8E 0B 00        STX     $0B                 ; 
7F5E: AE 0C 00        LDX     $0C                 ; 
7F61: 8A              TXA                         
7F62: 38              SEC                         
7F63: E9 08           SBC     #$08                
7F65: 8D 0C 00        STA     $0C                 ; 
7F68: A9 20           LDA     #$20                
7F6A: 20 03 7C        JSR     $7C03               ; 
7F6D: A9 70           LDA     #$70                
7F6F: 20 DE 7C        JSR     $7CDE               ; 
7F72: AD 0B 00        LDA     $0B                 ; 
7F75: 20 D1 7B        JSR     $7BD1               ; 
7F78: AD D4 56        LDA     $56D4               ;
7F7B: AE D5 56        LDX     $56D5               ;
7F7E: 20 45 7D        JSR     $7D45               ; 
7F81: 68              PLA                         
7F82: 48              PHA                         
7F83: 4A              LSR     A                   
7F84: 4A              LSR     A                   
7F85: 4A              LSR     A                   
7F86: 4A              LSR     A                   
7F87: 20 D1 7B        JSR     $7BD1               ; 
7F8A: 68              PLA                         
7F8B: 20 D1 7B        JSR     $7BD1               ; 
7F8E: AE 0B 00        LDX     $0B                 ; 
7F91: CA              DEX                         
7F92: 10 C2           BPL     $7F56               ; 
7F94: A9 7F           LDA     #$7F                
7F96: AA              TAX                         
7F97: 20 03 7C        JSR     $7C03               ; 
7F9A: 20 C0 7B        JSR     $7BC0               ; 
7F9D: A9 00           LDA     #$00                
7F9F: A2 04           LDX     #$04                
7FA1: 3E 03 20        ROL     SWHYPER,X           ; 
7FA4: 6A              ROR     A                   
7FA5: CA              DEX                         
7FA6: 10 F9           BPL     $7FA1               ; 
7FA8: A8              TAY                         
7FA9: A2 07           LDX     #$07                
7FAB: 3E 00 24        ROL     SWLCOIN,X           ; 
7FAE: 2A              ROL     A                   
7FAF: CA              DEX                         
7FB0: 10 F9           BPL     $7FAB               ; 
7FB2: AA              TAX                         
7FB3: 45 08           EOR     $08                 ; 
7FB5: 86 08           STX     $08                 ; 
7FB7: 08              PHP                         
7FB8: A9 04           LDA     #$04                
7FBA: 8D 00 32        STA     LMPSCNS             ; 
7FBD: 2E 03 20        ROL     SWHYPER             ; 
7FC0: 2A              ROL     A                   
7FC1: 2E 04 20        ROL     SWFIRE              ; 
7FC4: 2A              ROL     A                   
7FC5: 2E 07 24        ROL     SWROTLEFT           ; 
7FC8: 2A              ROL     A                   
7FC9: 2E 06 24        ROL     SWROTRGHT           ; 
7FCC: 2A              ROL     A                   
7FCD: 2E 05 24        ROL     SWTHRUST            ; 
7FD0: 2A              ROL     A                   
7FD1: AA              TAX                         
7FD2: 28              PLP                         
7FD3: D0 09           BNE     $7FDE               ; 
7FD5: 45 0A           EOR     $0A                 ; 
7FD7: D0 05           BNE     $7FDE               ; 
7FD9: 98              TYA                         
7FDA: 45 09           EOR     $09                 ; 
7FDC: F0 02           BEQ     $7FE0               ; 
7FDE: A9 80           LDA     #$80                
7FE0: 8D 05 3C        STA     SNDBONUS            ; 
7FE3: 8D 00 32        STA     LMPSCNS             ; 
7FE6: 8D 00 30        STA     GODVG               ; 
7FE9: 86 0A           STX     $0A                 ; 
7FEB: 84 09           STY     $09                 ; 
7FED: AD 07 20        LDA     SWTEST              ; 
7FF0: 10 FE           BPL     $7FF0               ; 
7FF2: 4C 73 7E        JMP     $7E73               ; 
7FF5: 01 04           ORA     ($04,X)             ; 
7FF7: 05 06           ORA     $06                 ; 
7FF9: 4E 

Vectors:
7FFA: 65 7B ; NMI Vector to 7B65
7FFC: F3 7C ; Reset Vector to 7CF3
7FFE: F3 7C ; IRQ/BRK Vector (unused) to 7CF3 (RESET)