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  • Hardware
  • Bank Switchers
  • VRAM
  • I/O Ports and High RAM

Hardware

  • 0000-3FFF : Fixed ROM bank (8K)
  • 4000-7FFF : Bank-switched ROM (8K)
  • 8000-9FFF : VRAM (tiles, palettes, maps)
  • A000-BFFF : Space for cartridge RAM, if any, which might be battery-backed
  • C000-FEFF : Main RAM
  • FF00-FFFF : I/O ports and high RAM

Bank Switchers

There were several on-cartridge chips to manage cartridge memory bank switching (RAM and ROM).

MB1: write anywhere from 2000-3FFF to select a ROM bank at 4000-7FFF. The value written is the bank number. Write anywhere from 4000-5FFF selects a RAM bank from A000-C000.

VRAM

TODO describe formats, windows, etc

  • 8000-97FF : Character RAM
  • 9800-9BFF : BG Map Data 1
  • 9C00-9FFF : BG Map Data 2
  • FE00-FE9F : Object Attribute Memory

I/O Ports and High RAM

FF80-FFFE is an area of RAM called High RAM -- HRAM.

FF00 JOYPAD Joypad port
FF01 SIODATA Serial I/O Data
FF02 SIOCNT Serial I/O Control
FF04 DIVIDER Meaning unknown
FF05 TIMECNT Timer Counter
FF06 TIMERMOD Timer Modulo
FF07 TIMERCONT Timer Control
FF0F IFLAGS Interrupt Flags
FF10 SNDREG10 Sweep #1
FF11 SNDREG11 Sound length/pattern duty #1
FF12 SNDREG12 Control #1
FF13 SNDREG13 Frequency low #1
FF14 SNDREG14 Frequency high #1
FF16 SNDREG21 Sound length/pattern duty #2
FF17 SNDREG22 Control #2
FF18 SNDREG23 Frequency low #2
FF19 SNDREG24 Frequency high #2
FF1A SNDREG30 Control #3
FF1B SNDREG31 Sound length #3
FF1C SNDREG32 Output level #3
FF1D SNDREG33 Frequency low #3
FF1E SNDREG34 Frequency high #3
FF20 SNDREG41 Sound length/pattern duty #4
FF21 SNDREG42 Control #4
FF22 SNDREG43 Polynomial counter #4
FF23 SNDREG44 Frequency high #4
FF24 SNDREG50 Channel and volume control
FF25 SNDREG51 Sound output terminal selector
FF26 SNDREG52 Sound on/off
FF40 LCDCONT LCD control
FF41 LCDSTAT LCD status
FF42 SCROLLY Background vertical scrolling
FF43 SCROLLX Background horizontal scrolling
FF44 CURLINE Current scanline
FF45 CMPLINE Scanline comparison
FF47 BRGDPAL Background palette
FF48 OBJ0PAL Sprite palette #0
FF49 OBJ1PAL Sprite palette #1
FF4A WNDPOSY Window Y position
FF4B WNDPOSX Window X position
FFFF ISWITCH Interrupt Enable/Disable