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  • Pyramid RAM Use
  • Variables Kept Outside of Code (Not Saved)
  • Variables Kept in the Code (Saved)

Pyramid RAM Use

Variables Kept Outside of Code (Not Saved)

007C m007C
007D m007D
007E m007E
0088:0089 cursor Screen cursor used by BASIC routines
01B0 m01B0
01B1 m01B1
01B2 m01B2
01B3 m01B3
01B4 m01B4
01B5 m01B5
01B6 m01B6
01B7 m01B7
01B8 m01B8
01B9 m01B9
01BA m01BA
01BB m01BB
01BC m01BC
01BD m01BD
01BE m01BE
01BF m01BF
01C0 m01C0
01C1 m01C1
01C2 m01C2
01C3 m01C3
01C4 m01C4
01C5 m01C5
01C6 m01C6
01C7 m01C7
01C8 m01C8
01C9 m01C9
01CA m01CA
01CB m01CB
01CC m01CC
01CD m01CD
01CE m01CE
01CF m01CF
01D0 m01D0
01D1 m01D1
01D2 m01D2
01D3 m01D3
01D4 m01D4
01D5 m01D5
01D6 m01D6
01D7 m01D7
01D8 m01D8
01D9 m01D9
01DA m01DA
01DB m01DB
01DC m01DC
01DD m01DD
01DE m01DE
01DF m01DF
01E0 m01E0
01E1 m01E1
01E2 m01E2
01E3 m01E3
01E4 m01E4
01E5 m01E5
01E6 m01E6
01E7 m01E7
01E8 m01E8
01E9 m01E9
01EA m01EA
01EB m01EB
01EC m01EC
01ED m01ED
01EE m01EE
01EF m01EF
01F0 m01F0
01F2 m01F2
01F4 m01F4
01F8 m01F8
01FD m01FD
01FE m01FE
01FF m01FF
0200 m0200
0201 m0201
0202 m0202
0203 m0203
0207 m0207
0208 m0208
0209 m0209

The game uses 65 bytes of memory in low memory beginning at 0x01B0 for temporaries. These temporaries are NOT persisted in a SAVE.

Variables Kept in the Code (Saved)

18E5 curRoom 01 RoomNumber (starts in 1)
18E6 turnsMSB 00 TurnCountMSB (BCD format)
18E7 turnsLSB 00 TurnCountLSB (BCD format)
18E8 lampTime 00 LampTime
18E9 m18E9 00 * NOT USED *
18EA lastRoom 00 LastRoomNumber
18EB numInPack 00 NumInPack
18EC m18EC 00 * NOT USED *